I have made this suggestions before and I will do it again. Remove the common agents from the classified assets.
The first one, upon game start, gave me a green uncommon agent. Since then, I've bought around 10 seperate packs of Classified agents and every single one of them gave me a common agent. To put this in perspective, 10 packs equals 300 gold which equals £40,-!!! All just to get something that's easily won with the "special assignments".
Just now, I finished the secret operations for the second region. This took me over a week and a few refills were involved as well. Guess what I got as a reward? Yet another common agent.
How on earth are good paying people like me or even people that play for free, ever supposed to get a purple agent? The only people that seem to have them, are the same people that brag in global chat about buying $1000+ amounts of gold..:mad:
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They do need to add chances to win free high-level cards though, other games do so.
Also agreed, common agents do not belong in the paid packs.
This will be completely off topic but I don't understand why it seems that developers think people want to devote their lives to games like this. If you are a non-payer progression can be painfully slow but I guess if you are a non-payer in the devs eyes you have nothing to complain about? I will say that I am not a developer and don't know the true struggles of being one but I do think non-payers could have it a little easier sometimes.
I also don't believe common agents can really give you a drastic advantage. The special abilities of agents only improve once or twice, so the only thing that you achieve with training, is a higher max level and better stats. But those improvements are very small.
My level 3 common Quarrel is 17/17 with max level 15. (1 cash, 3 earned from market/packs)
My level 1 uncommon Genevieve is 17/17 with max level 15. (1 cash)
To rank up Quarrel again, I will need 4 new level 1 quarrels. And the improvement I get is max level +5 and +3 to both stats (Genevieve ranking up will give +4 to both stats). In other words, I would have to pay 100 gold's worth (£16!!) to gain +8 offense/defense.
Then, to get to level 5, I need eight Quarrels. Thus 200 gold £32, for +8 to both stats. Then sixteen or 400/£64 for +8, etc..
The common agents are just severely underpowered. Best solution in my eyes, would be to add a common agents packs: 5 gold/10 gold per agents. And rare packs ranging from green to purple for the current prices.
Because, sadly, some players do. As developer, you have to find the right balance between the sales price and the amount of sales. You'll always strive to get the maximum amount of revenue. Right now, the devs for this game think that £4,- for the smallest pack; will give them most sales.
Personally, I think lowering that entry level gold pack to £2,- can easily double the amount of sales. This resulting in the same or even a higher revenue count. Also, if more individual players buy packs, you will have smallers gaps between player progress, stimulating people to buy even more packs...
Your right I forgot about the stages where you can earn agents with energy. So i guess that solves the problem of lvling common agents. But it will still take a good bit of time to get a bunch of the same agent to lvl from these stages. After lvl 5 it gets ridiculous anyway. Gold from goals and loyalty is suppose to be a joke, to persuade people to spend money.