The problem with this is it removes the exclusivity or rarity of the soulshards. This would mean that any noob could farm eyes for a few hours and transmute to have enough hearts and shards for a max upgrade. The final upgrade is, and should be, har…
I came to the forums and logged in to make this exact thread/suggestion. There are confirmations for most actions that irreversibly remove (or add) some form of currency from you-- offerings, selling, fusions, evolution, etc., so why would there not…
Don't give up bro, it's a really challenging game, and the progress is heavily tied to gear, which is very difficult to acquire. It requires a bit of luck (to get the right gear and reagents to evolve), a lot of skill to avoid taking damage as much …
I have a little bit of thunder resist, but if you're going to neglect any element resist, it should be thunder as it is the least common element to be attacked with (currently). But yeah keep fire, ice, and poison around the same. My recommendation …
Breaker just does a lot more damage overall, regardless of crit and regardless of the general's helm. Something in the way the damage is calculated for 2-handed weapons versus dual wielded 1-handed weapons, especially with skills like parry and char…
The best way is to practice and learn it yourself, it's hard to explain exactly when to hit the block button. Equip a weak weapon (with around 500-1000 attack or so) and play shivering refuge 10. There is a darkness warrior (attacks similar to the c…
Also to note, I have a pretty good technique utilizing the high crit breaker with the general helm, I want you to try it on your 3x14%/2x20% and see how it works! Dash->Spin->Normal atk->Dash->Spin->Normal atk etc etc. The normal att…
K_otic said it, but yeah the best possible for breaker is 14% on crit chance, 20% on crit damage. On mystery axe the max is 7% for crit chance and 16% for crit damage. So for a maxed mystery axe you could do 35% crit chance, or you could do 80% incr…
Yes, all attacks and skills crit, and the chance is on a per-hit basis. In other words, when you dash at an enemy at a close range, it hits them like 5 times and each of those hits have a chance to crit.
Mystery Axe Numbers:
Pure crit: effective damage = 6892
Pure damage: effective damage = 6220
Looks like I will be hitting the Mystery Box for another axe so I can make a pure crit one!
Long story short, I think I answered my own question that I ha…