I know I'm probably beating a dead horse and I've often wondered this about the original Contract Killer as well, but why can't I exchange currency on the game for credits so I can buy more guns and med kits and stuff. I have like $3.5 mil left in cash (on the game, not in real life) and I'd like to spend it on something besides flash bangs and tactical knives. I'm sure you've heard this one before and I know that allowing this would possibly reduce Glu Games' revenue, but I just thought I would be the one to make this suggestion. Who's with me? :cool:
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So I pulled this from some of our FAQs (which I am in the process of porting over):
"As with most of our games, this title has two currencies, a "soft" and a "hard" currency. In this game the soft currency is not convertable to the hard currency. Soft currency is easily earned in-game and will generally accumulate a surplus. It is normal to wind up with more soft currency than will be spent. The "hard" currency is more difficult to obtain, is more valuable, and is used to purchase the game's premium items and power-ups, allowing one to progress much more quickly. Hard currency is mostly obtained via online purchase or may be obtained free through completion of Special Offers."
The hard currency/soft currency distinction is part of the freemium model, so unless there is a special promotion, they remain separate.
My suggesion is this that there must be a converter in the game for soft/hard currency and i think this will increase the number of users and atract new players, so this is important for Glu team to atract new players rather than sticking to the policy of retaining the old ones, as all progressive organisations are trying to atract new customers.
Thanks all for the feedback. This thread is now closed.