Basics: Speed and capability.
We know it takes a process to play the game as the game was designed and intended for us to play.
GLU server capability - GLU internet speed - Player device capability - Player internet speed. And the slowest and least reliable part wins the moment.
So on this post Christmas Day game test at 4am (USA-Pacific time), when server and internet traffic is being the least used....I get to play the game as it was intended; FAST & FUN. "Reliability" goes back to being a big word we use when things go wrong and I get to be a big kid again while I play a video game.
So back to reality:
Knowing the game delivery hurdles there are; how can we help you come up with the best version of the game we want to play that has a logical and fair pricing process?
iPhone 4, usually.
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9 inbox/9 sent - couldn't clear either folder. And like I said this is the 3rd time I've tried to post this message on the forum. Something is off.
Okay so this did finally post and my messenger folder is now completely cleared out. Temporary hiccup in messenging services.
They should have fixed the issue with the rewarding system and rewarded the players from last week. I know **** well we're going to have the same problem this week because nothing has been done about it.