I've been thinking about this for awhile and have finally worked out the technical details.
The GOAL is to play CKS on a wide screen HDTV. Android's ability to display video and web pages on a wide screen HDTV have been featured since version 4.4. Inexpensive microUSB-to-HDMI adapters worked well for this. There were a few obstacles that needed to be overcome in order to make your tablet resemble and function as a true gaming console like a PlayStation or XBOX.
The first thing that came to mind was bluetooth. BT was fine for A/V but didn't measure up as an interface for gaming; the latency was to great. So this is what I tasked myself with.
(1) Playing a game on your tablet and "casting" your display to another device is fine BUT useless since you're looking at the TABLET while playing. It might be great for spectators, but does nothing for the player.
(2) Using the games' touch screen controls while displaying the screen on another device is also problematic; again you must look at your TABLET to use the game controls so displaying your screen on another device is useless for much the same reason as obstacle #1.
(3) Use a traditional wireless game controller to control the game functions, like MOVING and FIRING a weapon, subsequently freeing your hands from "touching" the TABLET at all.
I have worked all of this out (on paper) technically. The most important aspect (needs a little programming to make it work) is not only to "map" the touch screen controls to a BUTTON, JOYSTICK or TRIGGER on the game controller, but to do it efficiently so that there is little or no lag time; we definitely don't need anymore lagging behind in CKS. The programming part is required since CKS doesn't support the use of game controllers; so I said why not write the interface myself.
I'll be testing this over the next couple of weeks, when time permits, and I'll keep you apprised of my progress.
Good Hunting !!!
Complex Minds Require Challenging Games ... SCORPION