before the last update when they added a new base level and the global assault level, whenever i would take on someone on the pvp, it was normal for the average fight versus a decent opponent (one with over 2000 base level) to usually net you like 1500-2500 diamonds. Now since the update, it seems like every time someone fights and defeats me (I'm around the mid 3000's base level) they are taking 2500-3000 diamonds, yet when i go for the rematch with these same people, may of them at a higher base level than me, the match is only offering up 500-700 diamonds? I mean, i understand that if they just used their diamonds to level up, then of course you can't get many diamonds back, but it literally every single match isnt offering much at all in diamonds. I get if you are fighting some new guy with a low base level that you cant expect much, but when its someone with a base level 6 and rating in the 3,4,5 thousand, how the hell are they hiding their diamonds so the matchup is only for a paltry sum of a few hundred diamonds? I mean from time to time i can see a fight with a high level opponent netting you a small sum, but its almost every match up now that the opponent is only going to get you a few hundred diamonds instead of the 2-3 thousand that it used to be. Is it just me noticing this or anyone else?
Point proven.. HAHA
Lol you crack me up. I guess to answer the original question, unless I buy a new weapon I don't care about diamonds (I leave my status "hit me back I don't need diamonds"), however, when I am using my diamonds: I don't collect my diamonds. Then I time my hits so I can collect when I have all 7,400... I also make sure that I have fully charged energy when I do hit. Then I just refill (I keep a minimum of 10 full energy refills on hand prepurchased) until I have my required diamonds... To make this endeavor cheaper, I monitor the amount of diamonds each person has on my revenge list. If you have more than 2500... I'm probably going to split you open. I do prefer those who sit there with 6k+ though. Lol.
Regardless, if you have some smug message I hit you. If people have a friendly message, generally I leave them alone. There's one dude I've been tracking for a while, he's on my list 6 times, always something stupid. When he upgrades and has a high diamond count I will just back to back him a bunch.
On 12/31, David T posted about an experiment that he had performed. He maxed out his Vault and his Base Supply, logged off for 8 hours, and then posted info about his diamond losses. I did a similar but slightly different experiment over the MLK weekend, but I zeroed out my Vault so all losses were coming from my Base Supply only.
During my experiment, each loss was exactly 30% of what was in my Base. Using that information, I went back to David T's numbers and tried to figure out a % for Vault losses. David T did not report time differences in his attacks/losses, so I just used a 1 hour separation in attacks (remember that your base keeps "mining" diamonds as long as your Base Supply is not full). I came up with a number around 12.7%. This number is not exact since I had to make an assumption regarding attack times. I suspect that the number is either 12.5%, 12.75%, or 13%.
Based on a Vault with 27,000 diamonds and 0 in the Base Supply, a 12.5% figure will result in a loss of 3375 diamonds.
With the different percentages, this leads to some credence to the game tip to gather your Base diamonds into your Vault to protect them. This doesn't completely protect them but your losses will be significantly less when they are in your Vault.
And to chime in with others, the only way to truly protect your diamonds is to stay logged in.
Again, thanks for following up. Currently I'm 'on break' with my 15 hour 116000/106000 error code game lock out.
I started reading the forum several weeks ago hoping to gain information and strategies for the game since there didn't seem to be a good help file, FAQ, or user manual. I was disappointed to find that most posts on the forum were people complaining about one thing or another. You and few others offered a voice of reason and I give you kudos for that.
BTW: "What I've found" is more of what I didn't find, aka a lack of response or admin hint as to whether my questions of how variations in defenses were determined. I thought that maybe defenses included our individual fighting styles/response times/movements/attacking weapons, in addition to the obvious four base defense categories/ratings. The only doubt that I still have a little of is whether our attacking weapons have any thing to do with our defenses; similar to upgrading your base's 'player health' to increase your agent's 'player health' (as they hint to) with the 'some base upgrades help your agent' - which could still just be referring to your defensive agent as part of the base's 'player health' power rating.