I've seen soldiers run right over gun turrets and avatars jump from the balcony onto the the main floor during PvP battles! There was a mission in Global Assault, were I would advance through a door and fall into a black void and lose the mission. one time I assassinated Hans in global assault and he flew up in the air! lol I love funny quirks like that in games, as long as they don't interfere with game play! What have you seen?
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Love the Gatling gun barrel rolling on the floor after blowing up. Also, if you blow up a missile container next to a defender, sometimes body parts get separated. Some very nice effects in this game!
Wow, that must have been crazy!
Thats funny!
Definitely crazy fun for sure and well worth the 'attack lost'!
It looks like glitch often happen when the player is moving.
In a PVP of short range, I started at left side of 1st floor. In order to dodge the upcoming rocket, I was quickly moving from left to righthand side, and my player didn't stop, just kept running and running like a runner of marathon. My player seemed to break through the wall, and ran into a "black void", and the base behind me became smaller and smaller. The funny thing was after running for 3 minute, my player still got shot and wounded. It's literally a "JAILBREAK" mission.
Another fun graphics issue I had more recently, was in an 'open' campaign mission where you moved from one side of a room to another, and you can choose a right or left position. The fun graphics part was the room was separated by this blue opaque shield that camouflaged the soldiers on the other side of the room and the only time you could really see them is when they moved or shot. So one side of the room looked normal, but looking at the other side you just saw the animated red flash of the weapons firing. Needless to say, I moved from side to side a lot while killing the least amount of soldiers to savor the moment.
Although the blue camouflage force field was a graphics glitch, it was really fun, and I think it would make a great idea to include as an intentional setting feature. GLU, what do you think?
1. Rocket fired from the auto-rocket firing machine, the rocket "some how" becomes a guided rocket!! It bends and comes direct to me just after i hv moved to another location!
2. The rockets that i shoot, sometimes did not explode!! :mad: Must hv purchased some dud rockets!! Can i sue the manufacturer of the rockets??
You can recreate #1 with timing your movements; basically if you try to 'out-smart' the rocket turret by moving right before it gives you the "I'm shooting a rocket at you" symbol, then the rocket will still find you.
As for #2, I've noticed that if you don't aim perfectly at the turret in the far distance, the rocket will miss the turret, hit the wall behind it, and all you see is a puff of white smoke without the explosion.
And you just reminded me of another fun and unique thing to find in the game. In the campaign section "Russia", there is an open contract mission with two flights of stairs to climb. After climbing the first flight of stairs, kill the soldiers, but don't hit the red barrel behind them; then turn up your speakers, shoot the red barrel, and listen for a unique sound. Hopefully GLU hasn't corrected the sound bit I'm referring to, because it was kind of fun.
Good Luck out there.
dud rockets!! sue the manufacturer!!! LOL
I think your experience was weirder than mine, and sounded like way more fun!
Ha! Good one!
Wooow! lol
Cool! I'll look for that!
Just had a similar experience, also on a 2nd story short attack PVP. in the back of the room. I hit the duck button, saw a missile icon and hit move left button. Ended up running down stairs continuously, and saw the floor plan from underneath getting smaller and smaller behind me with a couple opponents sporadically shooting me. Outside of the shrinking light of the floor plan, the blackness enveloped me with the camera pointed at me looking back at the tiny pinpoint of a base, all the while running!
I'd call it the "PVP running to Hades" if you will. Now to restart my win streak, oh well.