Borrowing ideas from Deer/Dino to add to CKS?!

David TDavid T Registered Users 1,055 Posts
Besides borrowing past ideas from Deer&Dino to include in CKS, like:
Stealth weapons bows/xbows (expansion of CKS Knives).
Poison darts, sticky bombs, and all of the other fun gadgets that Dino's "exotic" series weapons offered.
Energy drinks (slowing down time while scope engaged).
Inferred scope.

Imagine this scenario:
We start with the current lighted version of the base and have the option to blow up the electrical breaker box to turn off lights. We can't see the enemy unless they fire and the accuracy of the machine gun soldiers follows the programming of a defender sniper. We can use/throw flares "equipment" to light up parts of the bases; something to give you that "Aliens" movie feeling. Sound suppressors for our rifles would be cool to introduce more of the 'stealth' aspect and a inferred scope would help the stealth aspect with the 'lights out' scenario. "Predator" style clear water cloaking soldiers would also be kind of cool and/or "Terminator" style liquid metal soldiers that you could only temporarily disable with a rocket or full blast from a Tesla.
iPhone 4, usually.

Comments

  • straightshooterstraightshooter Registered Users 1,231 Posts
    Thermal goggles would be a cool addition and bases need to differ more between upgrades so tactics could be different
    ( + )
  • BlaqJaqBlaqJaq Registered Users 37 Posts
    David T wrote: »
    Besides borrowing past ideas from Deer&Dino to include in CKS, like:
    Stealth weapons bows/xbows (expansion of CKS Knives).
    Poison darts, sticky bombs, and all of the other fun gadgets that Dino's "exotic" series weapons offered.
    Energy drinks (slowing down time while scope engaged).
    Inferred scope.

    Imagine this scenario:
    We start with the current lighted version of the base and have the option to blow up the electrical breaker box to turn off lights. We can't see the enemy unless they fire and the accuracy of the machine gun soldiers follows the programming of a defender sniper. We can use/throw flares "equipment" to light up parts of the bases; something to give you that "Aliens" movie feeling. Sound suppressors for our rifles would be cool to introduce more of the 'stealth' aspect and a inferred scope would help the stealth aspect with the 'lights out' scenario. "Predator" style clear water cloaking soldiers would also be kind of cool and/or "Terminator" style liquid metal soldiers that you could only temporarily disable with a rocket or full blast from a Tesla.

    Brilliant idea David, brilliant!!!
  • twoloszyntwoloszyn Registered Users 34 Posts
    All good ideas! It would keep the PVP tournaments fresh...
  • bysbys Registered Users 165 Posts
    David T wrote: »
    Besides borrowing past ideas from Deer&Dino to include in CKS, like:
    Stealth weapons bows/xbows (expansion of CKS Knives).
    Poison darts, sticky bombs, and all of the other fun gadgets that Dino's "exotic" series weapons offered.
    Energy drinks (slowing down time while scope engaged).
    Inferred scope.

    Imagine this scenario:
    We start with the current lighted version of the base and have the option to blow up the electrical breaker box to turn off lights. We can't see the enemy unless they fire and the accuracy of the machine gun soldiers follows the programming of a defender sniper. We can use/throw flares "equipment" to light up parts of the bases; something to give you that "Aliens" movie feeling. Sound suppressors for our rifles would be cool to introduce more of the 'stealth' aspect and a inferred scope would help the stealth aspect with the 'lights out' scenario. "Predator" style clear water cloaking soldiers would also be kind of cool and/or "Terminator" style liquid metal soldiers that you could only temporarily disable with a rocket or full blast from a Tesla.


    Great ideas! But I really think glu first should consider fixing a stable version of the game.
    ===============
    One BITE at a time!
  • David TDavid T Registered Users 1,055 Posts
    bys wrote: »
    I really think glu first should consider fixing a stable version of the game.
    I completely agree, but don't hold your breathe. Stable version of the game will only happen if people continue to spend real money on it after it's been 'completed'; then they will take the game out of retirement and throw a little of their profit into fixing glitches.
    iPhone 4, usually.
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