Get rid of angle switch in boss fights

EternityWarriorEternityWarrior Registered Users 450 Posts
It's such a pain to have to keep finding your character, looking at the opponent's next move, and move around without knowing where you are. How am I suppose to parry if I don't even know whether the enemy's attack has reach my warrior or not? The constant 360 degree spin is just BS, combine it with whirlwind and you have your screen moving as if you are filming some sort of Hollywood movie. Can't you just make it so that you are always on your character? I mean, sometimes even start fighting from the enemy's perspective and I feel like I'm playing the netherborn/nian/cyclops and fighting a warrior.
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