Boss strategies

NocturnisNocturnis New MemberRegistered Users 11 Posts
So I've been farming cyclops on legendary for some time now and I totally got his And hellboys moves down. But when it comes to wolfman and catkin I can't quiet get their movements down to parry them. Especially catkin queen. It's like I have a problem with either some random timing or is it positioning? Any advice?

Comments

  • kokobokokokoboko New Member Registered Users 11 Posts
    I parry every atack at the catwoman when im far from her ...in close range no chance
  • Lockecole7Lockecole7 New Member Registered Users 9 Posts
    Nocturnis wrote: »
    So I've been farming cyclops on legendary for some time now and I totally got his And hellboys moves down. But when it comes to wolfman and catkin I can't quiet get their movements down to parry them. Especially catkin queen. It's like I have a problem with either some random timing or is it positioning? Any advice?

    Well Im majority a monk player, but I have a 20ish warrior, so Ill tell you what cats moves are, and im sure you can figure out how to deal with them.

    Pre 50% health Cat has a one-two dash attack which is followed by a leap BACKWARDS, which she will then be vulnerable for about 5 secs, before she does the same one-two dash attack. Now assuming you never did damage to her, this is all she would do.

    Now like every boss in the game, she has a reactive ability about every 10% health, in which she'll do a little jump to the side, and then do the one-two dash forward attack. Youll notice this because it will happen not in sync with her normal attacks. It could be RIGHT after she just did her other set of attacks, because its based off of her health lost. She will only do these two moves before 50%.

    After 50% she will do a random amount of dashes at you, then a side dash similar to the one above, and you know after that side dash, her next dash attack will be her last in the sequence. You are then free to attack her for the typical 5 seconds, then she will start her dash attacks again, with again a random amount. Youll only know when it will end by listening for her or watching her do the side hop. Again every 10% health she will do the reactive attack, with the side hop, which will then result in another random amount of dashes.

    Basically the only difference between pre and post 50% health is pre has a set two dash attacks, and post has a random amount of attacks before she quits.
  • SilverDrinkSilverDrink New Member Registered Users 3 Posts
    Catkin after 50% hp attack sequence is
    1. Crouching near player, Two dash attacks, one side jump, one dash attack, Purr at player (very short vulnerable time)
    2. Crouching near player, Two dash attacks, one side jump, one dash attack, Purr at player (very short vulnerable time)
    3. Crouching near player or after certain time pass , Three dash attacks, one side jump, one dash attack, Purr at player, Backward jump, Flashing at player ( long vulnerable time).
    Rinse and repeat.

    Note: after 50% hp the catkin will start at any sequence. Every 10% hp taken catkin will start crouching and attack immediately like previous post says.
  • NocturnisNocturnis New Member Registered Users 11 Posts
    Thanks for the info guys. I'll put it to good use. :)
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