I think that monk's dodge should be buffed. It should do at least 100%~200% damage. Both Warrior and Mage's defense skill attacks the opponent, but they also have side effects. Here's a comparison between the three character's defense skills.
What do their defense skills have?
Invulnerability:
Monk - Yes, lasts about the same as warrior and mage's invulerability
Warrior - Yes, during parry and, for a short while, after parry
Mage - Yes, during teleport and 1~2 seconds after landing
Damage opponents:
Monk - Nope
Warrior - Yes, it does a lot of damages with the shockwave
Mage - Yes, ice bolts
Special effects and cooldowns:
Monk - No side effects, 1.5 second cool down (which is basically 2 seconds)
Warrior - No side effects but also no cool down
Mage - Freezes opponents with 3 seconds cool down
Mana cost:
Monk - 30 mana cost (free with berserker items, but that's not default)
Warrior - Free
Mage - higher mana cost than the other two but mage has ridiculous mana regeneration
They either need to give monk a better side effect or at least give it some damage...
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P.S:since we talking about monks do something with the armor design..warriors got awesome looking armor awhile us..ugly ..and always doesn't match
However, it can not just do damage while being invincible. If PVP come in, the monk would just run around and wait to do free damage with the dodge attack, that not even parry can do damage to it. Mage is OK, because her freeze wont do damage, and ice bolts can easily be dodge or parry. Plus she is very much a dead meat while waiting for it to cool down, only think that would save her is the eruption skill to push enemy back.
So Im thinking that it should work like parry!!
When he dodge, he will leave his afterimage that make out of energy, that only last half a sec. When it been attack, it will explode and deal damage in a small area, and the area with get bigger with the level of dodge. It would be a smaller scale of Qi Vortex, with just 1 hit, but still knock enemy down like Qi Vortex. Give monk the chance to go in and deal the real damage.
Im just counting the moment mage reappear after tele. War's dash is invulnerable at the last sec but they cant cancel the animation like monk. monk can dodge at anytime during the fist attack. whirlwind and laser has no invulnerable phrase while ROV has invulnerable phrase for 2-4 sec depends on the tap bar.
While the game was somewhat balance b4 the update in term of class skill. Endless is like something that havent been tested b4 release.
this would be sweet skill if they added that.
Yeah, but in my eyes, monk is an assassin. He hits, and then runs. Warrior deals most damage because he is supposed to dish out damage, and stay even in the heat of battle, when normally a monk can dodge and run away
I did. This is why i quit working on monk and am farming on my 9.4gs warrior
Well, i didnt run into one 120+, but i realized that monk is inferior to warrior in my eyes once i had to fight an ogre and a bearman along with a great swordsman.
I ran into that combo with warrior, dash, parry, parry, dash, two swipes, down.
Monk, hit, run, hit, run, hit, run, hit run, FINALLY, HALF DAMAGE! Hit, run, hit, run, hit, run, out of time, go back to town. ><
Do you play a monk? It would seem you have no idea what you are talking about. Monks compared to warriors and mages are inferior.
Programmers really need to look into this matter closely. Dodge does not need a buff, if anything allow 30 more seconds per round in endless tower.
<DegradeLand>
Status - Legendary / Occupation - Badass / Resides -Filth Palace
I bet you haven't been to 120+ floors on endless.
If you haven't figured it yet.
Monks dodges all attacks to build up crit orbs.
By that stage the boss is then around 50% or close to it.
Monk uses super move the bosses is dead.
Thats how a monk is used, comparing that his dodge isn't as good as others is pointless. There all used different.
Monk doesn't need damage on dodge because his damage comes from his main skill and crit, while mages and warriors don't have the luxury of explosive damage so they need to hit higher/take more damage so damage on their dodge skill is there to assist with this.
There is no inferior classes as well there all balanced, monk isn't as good as other classes in endless mode i admit but in saying that, wait till PvP and there will be complaining that monk is overpowered.