When you get hit while casting the lightning orb spell as a mage, you lose energy but it doesn't get casted, she should be able to cast it whether or not she gets hit, just like with all her other spells, also when you use her dodge on a boss just before it attacks you, the slow (whether intentional or not) will extend their invincibility frames until the slow wears off. The point of dodging an attack is so that you can counter them usually like with the warrior's parry or a monk's dodge which usually puts him in a better position to attack.
Also, I'm not sure if this happens to anyone else but sometimes when I cast a spell, my mage will automatically turn to a different direction before casting it =__= and no I am aware that it's not me changing her direction as my finger wasn't even close to touching the screen.
Well I have realized this game was pretty much released prematurely (without much in terms of "multiplayer" although it's meant to be a multiplayer game) otherwise there'd be no reason to force us to be online the whole time. So there are bound to be bugs, and there are tons.... the stage boss Nian is an extreme villa of bugs, his shoulder tackle animation really needs to be smoother, he basically goes from start to end instantly at the moment, like a teleport. Also, why can't you walk through his corpse to pick up until after the timer appears? I noticed this with the netherhound or whatever the nian clone was in a later level. This probably has something to do with the physics of the shoulder tackle... why not just remove that move since it's causing everyone so much trouble. Sometimes you don't even get enough time to catch all the loot.
Then comes the next thing, loot, most important thing in game. Why do we only get 5 seconds to collect things after the last enemy dies? It's really not a lot of time especially if you have some barrels left to break or whatever. That timer also is smack dab in the middle of the screen and I notice in every chamber boss battle, that timer bar BLOCKS you from seeing the drops sometimes. I get the feeling this is intentional to push players into a corner so they feel like they have to buy the overpriced gems to get anywhere. Seriously the exchange rate is worse than the yen to dollars after world war 2 =__= WHY CAN'T WE JUST HAVE A BUTTON TO CLICK WHEN WE WANT TO GO BAC AFTER A STAGE. Or make that timer bar more transparent.
Offering scaling is extremely dumb in this game. Every single time I use the offerings, I get items that I can not upgrade at all because the levels available do not drop those reagents. This may not be intentional but you should know that this happens to the majority of new players that get frustrated from farming and want to try their luck with the offerings. Can't there be a simple scan or something to check what level tier items would be more "useable" by the player's current stage?
The worse thing ever that everyone hates though, is the bosses that have invincibility frames that last forever. This is a major issue with classes like the mage and sometimes monk because they use energy to dodge and there is a huge cooldown on those dodges, compared to the frequency of boss attacks that are coming at you. A 5 second cooldown on mage and monk's defense skill. I noticed the problem when bosses like nian, for example, you dodge an attack and then they infinitely combo you to death, I went through that frustration so often. He should have died but him being frozen on his invincibility frames saved him then he spammed HOMING lightning balls... seriously... continuous barrage of homing attacks, while I'm a slow, fragile mage with a "5" second wait on defense.... and also, even f you dodged the homing shots, he instantly shot another wave which means you're forced to get hit. This tosses out any skills required for this game immediatedly because it's a sure-to-get-hit-situation. After hours and hours more of farming, finally beat him. Yeah....that invincibility needs a nerf, there is no reasoning as to why they aren't even getting hurt.
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