Magic properties

BladeStunnerBladeStunner New MemberRegistered Users 4 Posts
Gear should have additional magic properties. What I mean by that is that:
- Damage
- Critical chance
- Critical damage
- Item find
- HP
- Armor
- Reduce energy used (that's a good one!)

Those are ALL the different properties we have for all our gear. Add at least 6 others. There is way too low variety.

On the top of my head:
- Item find can be split up into gold find, gear find, reagents find etc.
- Add elemental damage (+ in-game effects)
- Chance to stun
- Chance to regain life
- Upon killing a monster add 5% damage for 3 seconds

I could go on and on. But these would make it a lot more interesting. Because all top players right now have exactly the same gear and it's ridiculous. All gear has + item find and that's it :s Make it interesting. Make people want to figure about the best possible combination of gear. People will start making youtube videos about this if you incorporate these things. Which means more publicity for you. Now it's just irrelevant to make videos. It's too obvious that you always would want the item with HP, armor AND item find. That's all there is to it (FOR NOW!! hehe)

No offense intended of course, because I love the game you guys made. I'd like to keep on playing it.

Comments

  • pelepalapelepala Experienced Member Registered Users 349 Posts
    thats a good suggestion but adding the first 3 stats damage/cc/cd to armor pieces its will unbalance the game. currently in game weapon/ring/amulet alrdy has CC/CD/ER on them. with a total of 40ish% CC and 500ish% CD obtainable adding more to it would make the char OP. Criting for 10k-20k+ damage is insane with let said 70-90% CC .

    Armor rating dont mean much unless glu reprogram on damage vs defense value. currently mob has a base attack value if your defense are higher then their attack value by 1 or 1000 they still gonna do the lowest attack on you. reason no one ever bother with "Fort" armor.

    now add hp and more ER to the epic armor is good. since IIF alrdy in resolve but spitting the IIf into gold/reagent/gear is pointless.
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