Before the update I could beat legendary Nian about 75% of the time with 1 blue pot. Now I can barely take half his energy off. Seems like I need to equip some runes to keep farming.
I was having trouble killing him as well, last night when I was farming him it was an easy kill with my level 31 maxed gold weapon. Now it was like im having a green low level weapon...
Guess so but you can only have one rune in weapon so you have to get three different weapons or pay gems to remove and then probably more gems for the runes.
I don't think that if you're not strong enough to kill LN easily you can reach high in tower to get runes and drills.
Guess so but you can only have one rune in weapon so you have to get three different weapons or pay gems to remove and then probably more gems for the runes.
are you going to kill all 3 with the same weapon or what?
^You can, but it will be hard. It's best to have 3 of the same weapons with different runes. Etc: Fire Godly Set + Ice Godly Set + Lightning Godly Set.
^You can, but it will be hard. It's best to have 3 of the same weapons with different runes. Etc: Fire Godly Set + Ice Godly Set + Lightning Godly Set.
Hmm, 200 bag slots is not sounding like that many suddenly
So basically we now need a weapon and armour to suit certain mob types, nice. Getting high enough level gear to match what we have will take longer to get because the mobs that drop them have been made harder. Plus where the hell we meant to put all this extra gear and runes, if we don't wish to spend cash on bag space.
A total rip off in my opinion.
Quiet voices are overlooked, loud voices are ignored and constant voices are banned it would seem.
I'm just glad that my monk kept a lot of extra Godly of resolve items. I was initially saving them and hoping that I can transfer them to my other characters in future updates.
Btw I don't like this elemental system. It makes the game so complicated. Simple games are better and more fun...
I'm just glad that my monk kept a lot of extra Godly of resolve items. I was initially saving them and hoping that I can transfer them to my other characters in future updates.
Btw I don't like this elemental system. It makes the game so complicated. Simple games are better and more fun...
Yea. It was better when the game had base damage. Nice and simple.
Now, it seems like they add something that LOOKS cool, but is really just a ploy to grab more money.
^You can, but it will be hard. It's best to have 3 of the same weapons with different runes. Etc: Fire Godly Set + Ice Godly Set + Lightning Godly Set.
You really don't get it do you?
By the time you will have Chad enchanted to kill bellboy killing Cyclop won't be something you do a lot, so why would you care that your rune isn't optimal?
from what i understand from moloch explanation;
Kill cyclop- use fire rune
kill nian- use ice rune
kill hellboy- use lightning rune
is it correct?
Skeleton Archer, Cyclops and Hellboy does fire damage, and is weak to lightning
Wolfman, Catwoman and Nian does lightning damage, and is weak to ice
Bear, Sword Skeleton and Hammer Skeleton do ice damage, and are weak to fire
This is for main campaign only. The elemental tower is only the element listed (currently only the fire tower), and the endless tower is non-elemental.
Skeleton Archer, Cyclops and Hellboy does fire damage, and is weak to lightning
Wolfman, Catwoman and Nian does lightning damage, and is weak to ice
Bear, Sword Skeleton and Hammer Skeleton do ice damage, and are weak to fire
This is for main campaign only. The elemental tower is only the element listed (currently only the fire tower), and the endless tower is non-elemental.
Good to know but this bring me one question...
By using for example an armor set equipped with fire runes to help us in the new tower. Is Nian (campaign mode) will be able to kill us easier as he's dealing lightning dammage?
By using for example an armor set equipped with fire runes to help us in the new tower. Is Nian (campaign mode) will be able to kill us easier as he's dealing lightning dammage?
Excellent question. No, you will not be. Making yourself strong to fire does not make you weak to lightning, it just makes you strong to fire
Comments
Pre-patch LC took 32-38 seconds to kill. Post patch 1:00-1:12.
Thats over a course of 30 tries. No runes yet.
I can steal beat him consistently because parry is op
Kill cyclop- use fire rune
kill nian- use ice rune
kill hellboy- use lightning rune
is it correct?
I don't think that if you're not strong enough to kill LN easily you can reach high in tower to get runes and drills.
Hmm, 200 bag slots is not sounding like that many suddenly
A total rip off in my opinion.
Btw I don't like this elemental system. It makes the game so complicated. Simple games are better and more fun...
Yea. It was better when the game had base damage. Nice and simple.
Now, it seems like they add something that LOOKS cool, but is really just a ploy to grab more money.
You really don't get it do you?
By the time you will have Chad enchanted to kill bellboy killing Cyclop won't be something you do a lot, so why would you care that your rune isn't optimal?
the update seems ****. mobs/boss become harder to kill and didnt get any good stuffs in return.
They want you to socket.
Skeleton Archer, Cyclops and Hellboy does fire damage, and is weak to lightning
Wolfman, Catwoman and Nian does lightning damage, and is weak to ice
Bear, Sword Skeleton and Hammer Skeleton do ice damage, and are weak to fire
This is for main campaign only. The elemental tower is only the element listed (currently only the fire tower), and the endless tower is non-elemental.
Good to know but this bring me one question...
By using for example an armor set equipped with fire runes to help us in the new tower. Is Nian (campaign mode) will be able to kill us easier as he's dealing lightning dammage?
Excellent question. No, you will not be. Making yourself strong to fire does not make you weak to lightning, it just makes you strong to fire
Glad to hear it and thx for the fast reply! :-)