Rune Fuse FAILURE Issue
We farm gear, reagents and coins earnt in game and we fuse and evolve gear with no risk of failure. It just requires you to be at the correct level, have sufficient coins and reagents.
Why don't Runes follow this internal game logic and formula, you compete in tourneys, complete missions, collect in towers etc. and then see all that work lost in a failed fuse ... it makes no sense
So then Runes would follow the same formula for drops in game with gold runes dropping like Godly items and Soulshard etc. and anyone seeking an accelarated path has the option of using gems to spin on the The God of Rune. Just like the choice players already have for equipment (God of Gold, Ancestor God, Silver God etc).
This would then conform to the already current logic of the game as is and make more sense.
Just asking ...
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Comments
Right?
It kinda sucks..