Early in the game I purchased extra bag space with my own money, this was so I could farm for more gear and make more in game coin. Since then you introduced the rune system which has filled my extra bag space, tbh I do think you should have given us extra bag space to accommodate the extra items.
On that same problem why does equipped items also take up bag space? This alone if you are lucky to have wings and a pet comes to to 10 slots that in my opinion should be empty. Equipped items are technically not in the bag anymore.
Quiet voices are overlooked, loud voices are ignored and constant voices are banned it would seem.
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Some players are doubling or tripling up on gear sets so they can mix and match the elemental bonus. Throw those in and you'll find yourself 20 slots down easy. Most every gem I get goes to bags these days.
Although 50 inventory slots are pretty satisfying. But this move from Glu was really ridicueless.
I also thought of selling the runes because you lose tons of money and combining time what can result in nothing.
It appears that Endless Mode does not care how much available bag space players really have, as long as they have 1 free item slot when they enter Endless Mode.
Instead it only checks that the total number of items carried is not greater than 199 when starting the next 5 waves.
since I carry 139 items [Worn Equipment, Reagents and Runes = 51, the rest are Blues, Purples and Golds for Tourneys] I am only allowed to pick up 60 items or I am not allowed to start another wave group.
A Player who only carries 50 items, and has 55 back space, may pickup 149 items before he has to return home.
To me that appears as a big bug. I feel penalized for having spent money to be able carry more items, and then it severely limits my ability to pick up loot in Endless.
If the current situation is intended that a player may pick up more items than their free bag space allows while in Endless and still join a next wave, then the number of total items carried should not be limited by a hard coded 200, but by total available Bag Space + X.
To then give all players the same type of benefit, X should be a value between 100 and 150, or a Percentage of the players total bagspace (eg 50% more)
So:
- do not count Runes and Reagents against free bag space (they should not take up main bag space per se)
in the worst case, invent a Rune Bag and a Reagents Bag (and give those each ample space to begin with for example 18 slots each minimum, for which you then could buy (Cheaper) expansions) May be this will apply to your commercial thinking, runes / reagents are then to overflow into normal backpack space, if their dedicated bags are full.
- do not count worn Equipment against available space. (if someone carries extra sets, well they need to be counted of course)
- do not use a hard coded limit of 200 items for Endless. either a Bonus % value of your current possible total space, or a fixed buffer should be used to calculate how many items you are allowed to hold before you are forced to quit endless.
Good post Landenor. I really wish something was done about this. Glu please listen to 99% of your players and work with us... we support you, you should support us right??
They should allow people who purchase extra bag space to have the ability to exceed the 200 max by the number of extra slots they have purchased. So, if you have purchased 40 extra slots than your max would now be 240 during an endless run. I see it as an extra money maker for G L U. People will be buying more bag space just to max out what they can carry on endless runs.
1. Introduce a concept of a Bank
2. Have a separate Rune bag
3. Equipped items, definitely shouldn't be taking up bag space. You never see this in any game out there today.
4. Since you introduced runes, you really should at least give everyone a bump in either 5 or 10 bag spaces.