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runes

Mohamed97Mohamed97 Registered Users 350 Posts
So here i have 2 suggestion
1st : what about changing alittle in coins succes chance why not make from common to uncommon always guarranted with coins , uncommon to rare low chance of failure , rare to epic medium chance of failure and from epic to leg high chance of failure this way we can progress without failing all the time
2nd what about the daily oni general mission , rly what u think we will do with 30 of that rune since who beat him are only high end players with atleast 3 rare thunder att for a medium time kill so why not make it 20 of that rune ad 5 of god rune offers ?
I hope u guys like the idea

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    NomedacNomedac Registered Users 7 Posts
    Not to mention the fact that the entire rune process requires WAY too many gems. GLU is going to lose players. Especially with the game content that is slowly rolling out. Just to switch out a rune is costing gems. This shouldn't be the case. Not only is there NO space in bags, but you have players thinking they need to have 2 to 3 sets of godly armor with different sets of runes. So pick between the lotus tower or the new game content if you don't want to buy gems. Then PVP on top of this and runes, this really needs to be thought through a little more.

    Combining gems. At least change the scale and give a gold option instead of gems for success. Scale changed would give grey combinations 100% success then decrease after.
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