I just got wasted in PvP fighting someone with a 66k attack
There is a simple fix to this. Let us view some form of the stats of a potential opponent before the match. Hackers will soon find no one wants to play in their sandbox.
Another fix which is a bit more difficult to implement would be to make a composite strength score involving attach, bonuses, HP, CC, CD, and energy reduction. Add this score to the engine which finds matches and you can automatically send hackers to fight hackers.
Oh, you could also flag these guys while you're at it but I know that's not a priority. After all, the same hackers win tournament after tournament...
Comments
Unfortunately you are not right.
Agree but I'm not sure that normal users can see or not because More than 20 times i was trying to defeat but no matter how much i try to hit them their health never drops they were just standing not even trying to defend themselves or hit me back,I realize it is a hacker but i didn't check his state because I was P!ssed for loosing my ticket and the fight LOL
The only possible Suggestion I can see,is to Auto detect for those player who's Health doesn't drop at least 10% from their health bar and their One or Two Attack drops opponent health to 90% or more, Should Automatically disqualify from the fight and let the loosing opponent win.
Yes, what shows is not as important as the effect and that should be measurable/record-able within the game engine.
Yes, it's a matter of gathering the usage metrics and comparing them to what is possible in the game. Could be GLU is already doing this though. This last endless tournament was much better than the last.
Ha! you thought I was suggesting you do this!? This is the SUGGESTION forum. I'm suggesting a way to have the game automatically find and report hackers. Players shouldn't have to do anything.