It is dumb that the warrior can sit there and just constantly parry even with not attack coming there way with no energy taken. It should be like ew2 where each time u use it it takes energy away(maybe 5-10%), And a successful parry would not take your energy.
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And 10%? Are you crazy? People spam parry because monk spams dodge and mage spams freeze. It's a defensive skill that needs to be mastered. Any loser can become a hit and run monk. Very few people are good with warrior's parry and can live up to what you're asking for. So for those that don't, your suggestion is loaded with BS.
Five to ten percent seems excessive. A mage's fireball/errupt is 10% and her ice blink is much less. To test, just go into the first map mission and count how many you can use before running out of mana. I'd say make all defensive skills use the same man
The mages defense the ice tele does no real damage, never really freezes anyone, and takes much much longer to reload. same with monk with no damage from defense move and reload time. The warrior defense has no cool down and deals crazy amounts of damage. Warrior needs at least a short cool down time on parry or shorten. And mages ice crystals should do more damage.