Change ice blink cooldown back to 3 sec

howdydodathowdydodat BannedBanned Users 43 Posts
So why does mage have a 5 second cooldown on her defense? A warrior can mash his parry button 15 times or more in that 5 seconds and a monk can roll 3 times in that time. Mage is already the slowest character with the longest cooldown on defense. What's the point of having a defense if monk can roll through it unaffected and a warrior can dash through it? It's already bad enough that a warriors dash can kill you in 1 hit and monks just run around for a win.

Comments

  • AriestocratAriestocrat New Member Registered Users 19 Posts
    howdydodat wrote: »
    So why does mage have a 5 second cooldown on her defense? A warrior can mash his parry button 15 times or more in that 5 seconds and a monk can roll 3 times in that time. Mage is already the slowest character with the longest cooldown on defense. What's the point of having a defense if monk can roll through it unaffected and a warrior can dash through it? It's already bad enough that a warriors dash can kill you in 1 hit and monks just run around for a win.

    Agree :)))
  • revitrevit Experienced Member Registered Users 245 Posts
    howdydodat wrote: »
    So why does mage have a 5 second cooldown on her defense? A warrior can mash his parry button 15 times or more in that 5 seconds and a monk can roll 3 times in that time. Mage is already the slowest character with the longest cooldown on defense. What's the point of having a defense if monk can roll through it unaffected and a warrior can dash through it? It's already bad enough that a warriors dash can kill you in 1 hit and monks just run around for a win.

    now you have to actually plan your blinks a little bit, instead of just orb, blink, blink, orb. But yeah I get it, being so used to doing 3 seconds when pvp first came out and in campaign mode vs bosses.

    The thing that gets me is how the monk roll doesn't have an offensive ability to it like the other characters do. I'd much rather have the cooldown doubled and an added attack function that disrupts.
  • howdydodathowdydodat Banned Banned Users 43 Posts
    Revit you should know this game is all about timing... When you have an internal clock set at 3 seconds it's hard to adjust... Especially when u combine pvp and endless... Change the in game blink then and just make it the same..
  • revitrevit Experienced Member Registered Users 245 Posts
    howdydodat wrote: »
    Revit you should know this game is all about timing... When you have an internal clock set at 3 seconds it's hard to adjust... Especially when u combine pvp and endless... Change the in game blink then and just make it the same..

    Agreed 100% GLU though...
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