Sorry, but you are wrong. In the game combines are as follow: 5 grey for a green, 5 green for a blue, 4 blue for a purple, and 4 purple for a gold. What Mohican is asking about is the text that implies it takes 3 runes for a combine. Clearly that is incorrect, as you can read from above. The question is, why is there a…
I don't see the point in angry venting ;) I agree with you. If you pay money, there should be more of a reward than just a chance. The game needs a lot more variety in the way of loot and other useful (not vanity) items to make it worthwhile to actually spend money. Right now, people should avoid the offerings--just not…
In the end, you are paying for a digital service. What glory do you get from a $60 console game? It's all about entertainment. Some find that at the bottom of a bottle in a bar; others in a club--it's worth whatever you deem you want to pay for it.
To each their own--but you technically aren't a consumer then. Whether you want to pay for a mobile game or not, is your choice, but free-to-play games thrive on IAPs. No different than buying a Playstation or Xbox, etc.
Do you actually pay? If not, you are not a consumer. Much of the whining posts on the forums are people that don't pay, yet have high demands for what they want to see in the game.
Yeah, you don't get Glu coins for this one. Mostly we are solicited for feedback on things implemented or suggestions. At least that has been my experience so far.
Does seem to be a bad move to redo the older content...are they going to keep updating old content when new abilities/gear become released? That would be a waste of progression.
Actually, warrior dash is not a bug. The dash goes after the last target you hit, so if you understand that mechanic, then you can avoid frustration while in EM. Obviously, large groups can make this a pain, so you can still argue that the "homing" function of the skill be removed--argument can go either way.
I don't see how #1 rune combo failure is a glitch. I see it was intent illy included, so people wouldn't take that risk with trying to make epic or legendary runes. That would be huge farming set-back. I respectfully disagree. The rune system is working as intended, and it was intended to generate even more IAPs.
The better quality rune you are creating, the higher the chance of failure (and the more gems needed for success). I noticed it didn't fail to take the gold in order to attempt the rune combination :)
Because spending gems for a guaranteed combine is a lot more tempting if there is a chance of failure. Seems to be the main driver in the game; using gems.
Problem is, it isn't just an iOS 7.1 issue, because there are ppl using that version and the game still works. You can't patch what you don't know to fix. Sorry, but you'll have to wait for a fix to be identified.
Or uncannily lucky ;) I've ran EM with nearly 460% IIF, and do not see wonderous, unbreak, or godly every or nearly every run. It's seems rarer than what some claim. /shrug Everyone's experience seems to differ.
Really no difference from any RPG. If you got all your gear in one play through, game would lose its replay value really quickly. Doesn't mean drop rates needed to be as bad as they are now, so some balance needs to be found. They really need more gear, with more stat bonuses to offer variety. The current gear is pretty…
EW3 has horrible drops? Say it isn't so... I agree, Gold and Beast (or other special offering) should provide better gear, epic or legendary quality only. Some players, who think they are "elite" see the offerings providing gear as a blow to their "hard work," a sentiment which I find odd...
They are just showing the best of what you can obtain. Doesn't mean spend 1 or 100 offerings and you are going to get all or any of them. Chances are on your side that you'll eventually get a legendary the more you spend, but it is all a matter of chance. You should have an idea of how offerings work by now; it is the same…