I've had a similar thing before the multiplayer fix, where I was 100% sure I collected a chest or two even, and at the end of the wave, it didn't give/show me anything, without dying.
Nothing really.. This has been an issue in SvZ1, SvZ2 and now in D&D as well. Moderators don't care and won't even reply to our attempts to get in contact about it :)
Ah, that I was the only one experiencing this (with D&D). It's nice to see they've implanted "more" daily challenges, but I would at least spread them around a bit.
From what I know it's possible to 'save on the cloud', but I have no clue how and IF this even works properly. My guess, with Glu admins hardly caring about SvZ2 players, it doesn't. You could either wait for one to answer your question here, or go in with your eyes closed and let us know how it worked out ;)
The riflemaster + archers is a good combo, but I still prefer Frostie, because it slows down your enemies. I'm only at level 93 -because I haven't been playing much- so I can't really tell you what's a great line-up for higher levels, but from what I know a few frosties for the flying enemies and spear horsemen for the…
These are indeed white allies, attained by upgrading an ally to level 11. This will turn them into an 'elite' ally, more powerful than the usual ones. Hope this clears your answer. If not, feel free to pm me :)
I'd suggest dropping dagger barrage and adding lethargy instead. With lethargy and flash bomb combined you can pretty much stun enemies for a long period of time. I've upgraded my Kunoichi to a decent level, so she actually deals some damage, so when I stun enemies I run in to kill them, this usually works. Also my set-up…
This question has been asked before, but no reply whatsoever has come up. I am actually still curious about this as well, because I already had my village bowmen upgraded to the max when the update came, so maybe that's why it doesn't work for me?
I used the farmers and spammed them to hold it back, then spam troop trample. At least it worked for me. Also using Kunoichi with flash bomb and lethargy helps a lot to slow it down at least.
Definitely agree to that, it should just show the exact details of the mobs you're fighting at that moment, no matter how much times you've beat the wave.
As far as I know this has to do with the number of times you beat a wave. The more times you actually do, the stronger the enemies get, so myeah, the whole point of being able to see how much HP your enemies have is quite useless if you're repeating them.
It seems to be fixed. Just played wave 1 and spawned farmers until a golden one came along, then spawned a swordsmith, and the golden farmer seemed to stay golden. I don't have the golden archer, though, so if anyone could try that one. It's one of the reasons why I slightly hate it when they just put 'bug fixes' in the…
I've had my farmers upgraded to the max from the beginning, because I remembered in SvZ1 it was quite overpowered. I soon realised it wasn't the same thing in SvZ2, but they still get pretty far and take down a shogun quite fast. Other than that I use my Kunoichi with flash bomb, which makes him paralyzed for 1-2 seconds,…
Guess it's easier on a larger screen to judge this, seeing I'm only playing on my Samsung GS3, but for now I would say the wave #60 blue boss looks kinda ugly. For creepiness, well, I'd say the healers aka onibaba are quite creepy. Those or the licking ones aka akaname.