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Indestructible is one of best online mobile games where I ever play
Glu Mobile build great game, but they not popular, some reasons why:
1. GREED! Yes, Glu it's Glu, if you want play -- pay pay pay!
2. Very hard for typical new member
3. Uncomfortably on another devices. Now I has Galaxy S4, play on it very uncomfortably (where controls customization?), I play few fights, then remove game
4. Big difference in perceptions. Low levels fights very boring and don't interesting. To get more hight level you need play more time, to get better car, weapons and components you need play over9000 fights (or pay, off-course) and more another reasons
I think sequel of this game can be better, can be really popular, but I think Glu Mobile no good for this.
I play this game some time in six moths (iPhone/iPad) and more months ago I think write ideas for new version. I write it on paper and forget about that.
Now I think public some of that (another part come in future, that be in paper at now), but there is no completed (I will complete it)
Sequel type: like "Vigilante 8" -> "Vigilante 8 2end Offense" (or Twisted Metal 1 -> 2) (PS1 games) -- new graphic, car models, map models, ect, but all cars old!
!important: all cars / maps / weapons need get similar but NEW visual models in new version!
Table of content:
New cars
Fix's for current cars
Abilutes. New ability type
New maps
New mode's
Weapon fixes
Totally new feachures
New classes. New calculation formula
New enemy changing algoritm
Influence calculation
New battle UI feachures
New first car system
Start bonus for old players
Full battle statistic (fully, count of fired bullets, etc) + replay collection
Independent Leadbord
Hub of replays. All replays by collected here
More bonuses for Elite players!
Best team / friend team
Infinity levels
Infinity treaning mode. Leadboard table
8. Ideas
Exp for cars
more differences allies from enemies
Car paint small change car balance
Bonus-event system // for another events in battle / game
9. Social Elements system
Profile
Clans(!) + clan name prefix
(some/personal) Players lists
Full statistic
Private messages
Chat rooms
Best friends (for 3 players), favorite enemy / I hate you! (for one player, for more can create list)
10. CLANS
Clans!
Ratings // престижный клан увеличивает престиж игрока
Table
Clan wars
Clan chat rooms
Arena for clan members only
Clans hierarchy support. You can build your own
Maybe public it now is bad idea (because they are no completed), but I can forget about it.
Sorry for my bad English! my prefer language is Russian
THEY ARE NO COMPLETED! Coming soon (+ images, maybe)
Lets, start!
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Comments
https://drive.google.com/file/d/0B9wY8MmIOfxJVGhLRGY0TXNIek0/edit?usp=sharing
1. New cars
a) *car name*
Size / type / weight: Mantis like
Armor: 1300
Active ability: can set detonator to enemy car and activate in next 15 sec. To set it in enemy, need activate ability and in next 5 sec. attack enemy with bumper. Where set detonator to enemy, in next 3 sec has absolute stability (that need to give chance get off and don't lost control). Explosion damage all without current player
Passive ability: flame returner – if burned, burning stopped and ALL enemies get this (if burn time be 10 sec, enemies burn 10 sec) burn back with some damage and time. If burned with flamethrower, return it for enemies, but burn don't stop
b) *car name*
Size / type / weight: Pummeler like
Armor: 2500
Active ability: Sniper – in 10 sec. autoguider (self-direction?) for Kinetic / Thermal weapon only. Don't need energy, but where used, energy be 0
Passive ability: absolute stability
b) *car name*
Size / type / weight: Big Rig like
Armor: 3500
Active ability: has second kinetic weapon on back, where ability activated, in 10 sec damage enemies with it too. If main weapon be T4, second weapon be T4 to
c) Behemoth. Return it in game, damn!
Active ability: liquidation / Suicide – explode and damage all (allies cars too) who be 30m. radius. Can't be activated if has less 15% life. Damage be 800 + % of current car live. In life line be label
2. Fix's for current cars
Mantis
for active ability need 95% or more of max speed, no 100% like now
Punisher
up power / capacity to 100
Retro
up stability on 25%
active ability recharge time to 3 sec
burn enemies with ALL collisions, no with bumper only
up armor to 1500 (because easy to shoot, has big size)
Pummeler
return passive ability. My idea rockets damage radius + 15%
Ravager
up armor to 2300
where enemy burned with passive ability, enemy energy skills can't reduce energy like now
any weapon burn enemy
Big Rig
up armor to 3500
speed + 0.5 and acceleration + 20% (now Dozer more quickly O.o)
passive ability need work with any weapon type
*rebuild visual back of Truck, now back ugly *
Thermodon
up power of passive ability
Dozer
Active ability: add damage bonus for used bumper and up repulsive 30%
Shooter (most dis-balanced car)
minus stability
speed - 0.5 and acceleration - 15%
passive ability work ONLY with kinetic
3. Abilities. New ability type. My things
New ability type – Team Ability!
All car have new ability type who give bonus to your partner / teammate. That can do game more interesting.
Team ability give bonus only for partner(s), not add this bonus for current player
Mantis – add 1 to speed and 10% to acceleration
Punisher – add +6% damage
Retro – burn enemies on 3 sec with bumper only
Pummeler – rocket radius + 10% or repulsive power +10% (for kinetic / thermal)
Demolisher – add 1-3% chance to restore 5% of armor
Ravager – any weapon burn enemies to 2 sec and damage 35
Big Rig – add +10% of bullet speed, +5% for rocket speed, +2 sec for burn length
Ghost – add +4 armor in sec
Thermodon – up T5 damage return skill to 5% and collision damage +50%
Dozer – add +10% armor
Shooter – active ability recharge to 30% faster and need -20% energy
4. New maps
Now game has 4 maps: 2 small, 2 medium
I think need add:
a) 1 small
b) 1 medium
c) 2 extra large maps for new modes
One of this maps need be special oriented for Flag Capture or Recovery Charge, but be available for another modes
Has meaning add more interactive elements in maps (like Train (hate! hate!) in Airbase)
5. New mode's
3 vs 3 -- thats can be true epic mode. In this mode, for team multilayer need up kills for win to 10, in flags capture and recovery charge up to 5
2 vs 2 vs 2 -- another epic mode, available for multilayer-deathmatch (kills to win = 7) and recovery charge only (charges to win 2 or (maybe) 3)
1 vs 1 -- yes now that be in GC, but no one doesn't use it. Need create it like independent mode
first kill match -- need do one first kill to win
co-op training -- 2/3 players play versus infinity waves of bosses
for modes where players count be 6, extra large maps only
6. Weapon fixes
Kinetic -- add +10% damage
Thermal -- add +20% damage, energy -30%
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https://drive.google.com/file/d/0B9wY8MmIOfxJVGhLRGY0TXNIek0/edit?usp=sharing
7. Totally new features
7.1 New leagues. New calculation formula
Now game has 3 leagues, it need up to 10
New calculation formula for leagues: what we has now? Your up to league once and be with it all time, but count of player up. So, now in gold league, I think, 80% of players and thats no cool
My idea is start use % of all players to calculate league
So, all players sorted of influence count, small → big
Leagues example:
beginners – 15% of all players
*league name* – next 15% of all players who has more influence against beginners
*league name* – 15% of all players
*league name* – 15% of all players
*league name* – 10% of all players
*league name* – 10% of all players
*league name* – 10% of all players
*league name* – 5% of all players
*league name* – 4% of all players
Elite – 1% of all players
7.2 New enemy changing algorithm
All players need has no visible property, strength.
Strength = weapons/components and level/skills and %_of_wins and count_played_battles and league and clan_prestige and ...
You play with enemies who has some strength
7.3 Influence calculation
Need totally new calculation system, more harder, like in Asphalt 8.
Count of influence no fixed and calculate be dynamical, more influence get player, who more damage enemies, not like now, where your partner can do anything and get influence like you. If player quit, minus influence.
Influence bonuses for:
a) first kill
b) flawless victory and another events
7.4 New battle UI features
a) Show statistic table before battle start, to get know what be your enemies, their clans and their position in main rating table! Now some showed only where you die/win/lose.
b) If chat has one or more messages, you need confirm exit. Need because more time you receive message where click exit
c) Add in options Full Controls Customization!
d) Add in options Music/Sound level corrector! I want play with my music, but in current, I can only if switch it off
!important: if new game has more features, Interface can be hard for noobs.
So! Interface need has two modes: minimal (default) and advanced (maybe, players who has less 10 level, don't see it). In options need be Big button to switch it. Where player who be all time in minimal, get 30 or more level, automatically switched to advanced.
Maybe: features be opened with some levels.
7.5 New first car system
More player download this game, but why more of them remove it? Because it very hard for beginners.
Remember where I download Indestructible first time, I play 10-20 min and remove it, because it very hard start and game with T1 so boring and no cool.
My idea be give to new player two cars, first car be like now Mantis/Punisher, but second car be full upgraded random car.
Second car need has all, paint, T4 weapon and elements and with it, your skills is full! With this car beginner can feel how cool game can be.
But thats is Glu, right? If it Glu, where is money? Off-course! Count of second car battles be fixed, 25 battles or some. Where player play all count of battles with it, they can buy this car or they be lost
Or this no tryings – car has special gasoline.
I think this new car system can serious up players count.
Need mark beginner, who use second car.
7.6 Start bonus for old players
Current TOP players NEED get more bonuses in new version
7.7 Full battle statistic, replays
Player can get full static for all battles where they play.
Full it FULL – count of faired bullets, medium speed, damage, count of lost armor, % of shoot / miss, for all of played battles.
In statistic menu, battles named, some like:
01.12.2013 – clan.Player1, clan.Player2 vs clan.Player3, clan.Player4. MD [REPLAY]
And color of it mean win or fail (green – win, red – fail)
For all battles player can see replay.
7.8 Independent Leaderbord
Stop use GC for this.
7.9 Hub of replays. All replays by collected here
All can see replays of all. Any can mark 20 his replays like best. Table of most popular replays. Any can set his rating
Is Glu: before see replay, need see ad (3 replays, 1 ad).
7.10 More bonuses for Elite players!
Best 5 – 10% need has unique features.
7.11 Best team / friend team
Mark one player and you all time be with him in multilayer in one team!
For mark friend, they need be online and in some server.
Maybe, where be change server UI element, need be On/Off button "Play with friends". If it turned On, your friends can be in your team/battle all time if they be online and in some server, if turned Off, friends don't be in battle.
7.12 Infinity levels
New level = previous * 2. Table for it in leaderbord.
Any player can earn all Skills and has full skill tree, like now has all JB players
7.13 Infinity training mode
Now training mode be true infinity, not like now 42 waves only.
Two modes of training, with Bosses or With current training cars.
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https://drive.google.com/file/d/0B9wY8MmIOfxJVGhLRGY0TXNIek0/edit?usp=sharing
8. Ideas
8.1 Exp for cars
Car has experience / infinity levels and this give bonuses to parameters
8.2 More differences allies from enemies
more differences allies from enemies, can be edited in settings
8.3 Car paint small change car balance
Car paint give some small % chages to car parameters (3 paint types – attack/armor/speed)
8.4 Bonus-event system
Achievement upgraded system. First need be another section in profile where be some battle-events and count of it what player do. This events give bonuses to reward.
Example, battle-event "first-kill", player can see count of his first kills in battles in Profile.
Kill-with-bumper, kill-with-AA, flawless victory, etc
9. Social Elements system
9.1 Profile
Profiles need be social oriented and now, where you press to String name in leaderboard, you see player Profile, can write PM. Has more another (no required) fields and status field (like in GC).
9.2 Clans(!) + clan name prefix
FULL clans system support! ANY can create clan (no donate GLU, no donate), try join to another clan (clan leader need accept his) or Accept inviting.
Leaders and Special ranked players can invite players to clan.
Clans has prestige and clans leaderboard where be sorted it prestige.
All clans has unique prefix (clan ID), 1-4 chars. This ID showed in all statistics , before battle, etc (see in UI sections) – iP.GoodOrEvil, where iP is clan ID.
Clan ID don't showed in battle! Before battle, where Die, Win, Lose, NO in!
In battle player name be like now: GoodOrEvil
9.3 (some/personal) Player lists
Any can create personal Respect / Shame / etc (Droppers, hehe) list and add in Players. Players can see his in another Players lists where he be.
9.4 Full statistic
Any can see full battle statistics of any player
9.5 Private messages
Private messages system
9.6 Chat rooms
Chat, all/private/clan chats.
9.5 Best friends (for 3 players), favorite enemy / I hate you! (for one player, for more can create list)
Maybe
10. Clans
10.1 Clans!
Clans support. Clans Has description and motto. In clans list players see Clan ID, Prestige, motto, players count, enemy clans, friended clans, etc
10.2 Ratings
Clans has prestige and clans leaderboard where be sorted it prestige. Prestige clan Up player prestige.
10.3 Table
Clans Leaderboards.
IN Clans Leaderboards (sorted with clan prestige).
10.4 Clan wars!
Any clan can start war with another clan! Where Clans start War, they has New Clan Versus Arena.
Example.
Game mods be:
Team Death-match
Flag Capture
…
Clans Wars → (where open) → [vs. iP], [vs. SN], [vs. SAco] etc
Week Clans can't invite to War Strong clans.
Maybe, clan can invite to war another clan only if they has +-25% like clan prestige
10.5 Clan chat rooms
Rooms for clans members only. Clans Chat Rooms can create only leader.
10.6 Arena for clan members only
!important. All clans has arena for this clan members only.
10.7 Clans hierarchy support
Clan leader can build clan hierarchy.
Also, that be some like: clan leader create Chat Room, alert clan members about this room, on it clan members discuse about clan ierarchy, then leader rebuild hierarchy.
Any players can see clan hierarchy (but leader can prevent it).
So, where player open Clan Profile, they see players list sorted be prestige (only clan leader be in list top and with bold font), but if clan has hierarchy, another player can switch clan member window to clan hierarchy window!
Clan hierarchy can be with levels,
Hierarchy example:
Level1 – GoodOrEvil = clan leader
Level2 – Alex, dima332 = clan best players
Level3 – S@tan = clan best flag capturer
…
Level99 – Player123, SDGdfg, hgt45, ...(54) = new members
In level, sorted be prestige, in one level, showed only 3 or some (if has more, in end be ...(*count*), where click, opened full level line).
Clan leader need has feature to automatize some levels ranking, like be with Best Clan Flag Capturer Level.
11. Security
coming soon
12. New ways to monetization
1) Add monetization system like in another RPG games -- sell unique paints, car models, etc
Full list coming soon
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NICELY DONE ! I'd heard you pitch some ideas about this via iMessage, but I never took the time to scroll up and read them all on account of Charlie and Austin's spam...
Growtopia is a 2D platformer MMORPG with gameplay between platforms. This means that everyone plays together!
Learn more about, and maybe download, Growtopia, here.
My RTsoft Forums profile, here.
I? haha
Yes, some ideas I write in iMessage, but this list I write in more weeks later
Yeah, haven't been these forums. And INDC is still down...
Growtopia is a 2D platformer MMORPG with gameplay between platforms. This means that everyone plays together!
Learn more about, and maybe download, Growtopia, here.
My RTsoft Forums profile, here.
Carl Revatoris, eh?
anyway, yeah I remember you, you tried to sign up with us at iP but our punk leader brought the entire project down.
www.indestructibleclans.com is the site you're referring to, it has since been down, for ridding of spam.
Growtopia is a 2D platformer MMORPG with gameplay between platforms. This means that everyone plays together!
Learn more about, and maybe download, Growtopia, here.
My RTsoft Forums profile, here.
Maybe more options for android players(like me)
Add players option (also for android, because i heard that ios can play with friends)
I REALY LIKE THESE IDEAS! WHEN DO THESE IDEAS COME TRUE.?
ps. Bugs fix......
My mail=lankakeembyage@gmail.com