In the perpetual review of loadouts for all my vehicles, I present to you my current BigRig loadout:
- T4 Tornado Cannon
- T4 Prototype Ammo (20% more damage)
- T3 Armor-Piercing Ammo (17% more damage)
- T4 Intake (40% increase in acceleration)
- T2 Melee
- Incendiary Bullets consumable
I am somewhat satisfied with this loadout, but speed always remains an issue with this vehicle. I opted for the intake instead of the exhaust because to me, the BigRig's biggest problem isn't only it's lack of speed - it's the total lack of acceleration. Often times, when forced to stop due to collision or train or whatever, it takes the BigRig what seems like forever to get going again. During those everlasting seconds, it is so easy for an opponent to pound away at the BigRig until it is reduced to twisted and burnt metal.
Also, increased acceleration allows you to turn (which slows you down) and get going quicker instead of making a sharp turn and then having to endure the sloth-like acceleration. Increased acceleration at least gets the BigRig moving again, which will save just as much time as a higher top speed. What good is a higher top speed when it takes you forever to get to it? This is especially true in smaller boards such as the Iceberg and the Plane Crash board. Perhaps not so much on the Rocket Base and Island boards. However, note that increased acceleration in the Rocket Base will rid your BigRig of the "climbing problem" that it can have when you try to climb the ramp up to the flag/charge base without having built up some momentum. Nothing more frustrating than finally getting to your base with the flag only to find yourself struggling to climb the little ramp up to your flag (and then having the reverse mechanism kick in, pushing you further away from your flag and wasting precious seconds).
I chose the top kinetic weapon as opposed to rockets for two reasons. The first is because the BigRig's passive ability, increased rate of fire after taking damage, only works with kinetic weapons. The second reason is that slower vehicles utilize kinetic weapons better because of the distance capabilities of kinetic weapons --- they can shoot vehicles that are further away faster, which is something you need because you don't have the speed to close in on targets.
You'll also notice that I have two components increasing damage for the tornado cannon. My rationale for choosing the increased damage was to overwhelm opponents with firepower. Since the BigRig is not adept at escaping hairy situations, then punish those who choose to stand and duke it out with the BigRig. That thought may be misplaced, sure, but it is misplaced to the tune of 415.2 damage per second. The incendiary consumable magnifies that punishment. Plus, with the high energy capacity of the BigRig (75), it is unlikely that you'll find yourself in the unfortunate situation of being in a close quarters combat without the ability to shoot.
Let's hear your thoughts on optimal BigRig loadouts.
EDIT: I have changed my BigRig's loadout to missiles (T4) and it is sooooo much better it's not even close! My NEW loadout is described in my post on page 3 of this thread.
MantaRay [S&A Co.™]