My Demolisher's loadout is so top secret I have not yet shared it with anyone in the hopes of continuing to have a tactical advantage over all other Demolishers. I know of a few others who have the same or similar loadout, but that's it. So don't you go spreading this, oh random internet message board reader.
OK, I'm only half-kidding about the secret stuff, but it is true that I have not shared this loadout with anyone until now. Hell, I figure that the more people that copy this loadout, the tougher the competition will be out there, and I love battling with and against tough competition.
So, by all means, copy this loadout if you so desire. I promise you will not be disappointed. Along with my loadouts for the Retro and the CK Shooter, it is a loadout that I feel improves the vehicle so much more than what it originally was, and so much more than the average Demolisher loadout out there that it gives you a palpable tactical advantage over other Demolisher users.
So, here is my Demolisher's loadout:
- T4 Tornado Cannon
- T4 Window (increases armor by 1,000)
- T3 Window (increases armor by 700)
- T2 Window (increases armor by 500)
- No Melee (no room for it)
- either incendiary or high-impact bullets consumable (right now I have high-impact - I'll explain why later)
This gives my Demolisher 4,384 in armor. The rationale for all armor components on the Demolisher is simple - the higher the armor, the more likely it is that the Demolisher's passive ability of syphoning armor will be utilized. The restoration of 15% of the Demolisher's armor at one time equals 657.6 in armor. That means that by simply shooting your opponent, you have the chance to GAIN 657.6 in armor all at once. That's like getting more than one health power-up just by shooting your opponent.
The Demolisher's passive ability is arguably Indestructible's most game-changing passive ability. Having higher armor gives your Demolisher more chances to syphon that armor and a greater probability that by merely shooting your opponent, you will be operating at or close to full health. If your armor was lower, several shots by an opponent may kill your Demolisher ---- remember, the healing passive ability is only triggered some of the times you shoot an opponent. By having higher armor, you are more likely to take advantage of that passive ability.
One HUGE caveat here . . . . this loadout is rendered virtually ineffective unless you armed your Demolisher with kinetic (I suppose laser could work too, but I don't use lasers). Missiles are impractical on the Demolisher because in order to take advantage of the passive ability, you have to be hitting something continuously and it is more likely that you will maintain a steady stream of "damage contact" with kinetic or laser than you will with missiles. Do yourself a favor and arm your Demolisher with kinetic! The 53 energy that the Demolisher carries makes it unlikely that you will not be able to fire, so you can hold your finger on the fire button for the entirety of your Demolisher's waking day!
Two final notes:
First, the Demolisher's active ability (increased rate of fire by 30%) increases the amount of "hits" on your opponent and therefore makes it more likely that the passive ability will be triggered. So don't ignore the active ability - it really works!
Second, I prefer to use high-impact consumables with the Demolisher, not because they hand out more damage (they don't), but because it helps against the Demolisher's bugaboo - another Demolisher. If you get into a battle with another similarly-loaded out Demolisher, it will be a standstill. Trust me, I have been in all-Demolisher battles with my clan members and the only way to kill anyone was to push them off a cliff. If you're shooting off against a similarly-loaded out Demolisher, neither of you are dying unless one of you cannot shoot straight. Thus, the high-impact bullets will push the Demolisher around like a bully pushes a wimp at school. It may be the only way to gain a tactical advantage against another similarly-loaded out Demolisher. Push them off a cliff!
OK, I lied - one final note: there are basically only a few ways you will die by having this loadout. One, you will get pushed off a cliff by high-impact kinetic or laser consumables. Two, you will be double-teamed --- two tough players hitting you non-stop can overwhelm your Demolisher's ability to heal. Three, a well-intentioned Dozer or Shooter with low armor can hit you with a few shots or, in the Dozer's case, its blade attack, and cause enough damage fast enough so that your Demolisher cannot heal fast enough. Four, if you don't shoot straight or your opponent is elite enough to know how to kill a Demolisher with this loadout.
P.S. Tips to kill a Demolisher with this loadout: DO NOT stand toe to toe with it - unless you are a Shooter or Dozer (and described above) and you are able to quickly dish out a lot of damage, you will likely lose. So, make sure you hit the Demolisher and don't allow it to hit you continuously for more than a second or two. You want to prevent that Demolisher from syphoning so you want to inflict damage on it when you are at odd angles or behind a structure or far enough away so that it can continuously hit you.
MantaRay [S&A Co.™]