Hero Stats

BlitzBlitz Registered Users 227 Posts
Please post additional info and I'll update this list. When you completed artifact collections like sword, then you get a 5%, 10% or 20% bonus to damage depending on how many times you've completed a collection. The armor collection gives a 5%, 10% and 15% bonus. Electricity and blue fire on weapons do not add additional damage. However at higher levels the kunoichi's daggers do poison cloud damage which can affect multiple targets and the samurai's arrows explode which can also affect multiple targets.

Ronin - 2 attacks every 1.5 seconds
L6 1600
L7 2000 36 gems
L8 2500 48
L9 3000 60
L10 3500 80
For every level beyond 10 you gain 175 health and it costs 5 gems

Sword (2 strikes/1.5 sec) long reach
L8 100
L9 115
L10 136 42
L11 143 25
L12 150 25
L13 156 25
L14 163 25
L15 170 25
L16 177 25

Armor (absorb, reflect)
L3 35% 25%
L4 40% 30% 12
L5 45% 35% 18
L6 50% 40% 24* This is what the screen shows.
L6 40% 20% 24 This is what actually happens.

*Roku1986 reported that the % actually goes down a lot when upgrading from level 5 to level 6 so I've been afraid to I upgrade beyond level 5.

Divine Wind (25 sec recharge)
L5 110
L6 150 18

For every level beyond 10 it adds 20-21 damage and costs 30 gems.

Thunder Strike (15 sec recharge)
L5 240
L6 300 18

Kunoichi - 5 attacks every 1.5 seconds, 3 daggers every 2 seconds (poison damage from level 10 dagger = 100 over 5 seconds, not cumulative)
L10 1600
For every level beyond 10 you gain 80 health and it costs 5 gems

Blades (5 strikes/1.5 sec)
L10 174
L11 183 25
L12 191 25
L13 200 25
L14 209 25
L15 218 25

Daggers (3 daggers/2.0 sec)
L10 45
L11 47 25

Dagger Barrage (10 sec recharge)
L5 165
L6 230 18
L7 300 18
L8 390 20
L9 500 20
L10 750 26
L11 788 30

Flash Bomb (12 sec recharge)
L7 7 sec/40 life steal
L8 8 sec/60 20
L9 8 sec/85
L10 8 sec/120 36
L11 8 sec/126 30
L12 9 sec/132 30
L13 9 sec/138 30
L14 10 sec/144 30
L15 10 sec/150 30
L16 10 sec/156 30
L17 11 sec/162 30
L18 11 sec/168 30
L19 12 sec/174 30
L20 12 sec/180 30
L21 12 sec/186 30
L22 13 sec/192 30
L23 13 sec/198 30

Samurai - 2 attacks every 1.5 seconds, 1 arrow every 1.5 seconds (exploding arrows)
L10 2752
For every level beyond 10 you gain 137-138 health and it costs 5 gems

Sword (2 strikes/1.5 sec)
L8 100
L9 115 24
L10 136 28
Beyond level 10 the stats are identical to the Ronin's sword

Bow (1 arrow/1.5 sec)
L8 75
L9 90 22
L10 110 26
L11 116 25

Katana Slash (8 sec recharge)
L5 155
L6 200 10

Summon Lightning (15 sec recharge)
L5 60+5
L6 80+5 12

Heroic Mount (25 sec recharge)
5/700/50%
6/900/60% 18
7/1200/70% 24
8/1500/80% 36

Multiplayer stats
Legendary Strike - meter fills up after you do 600 damage, but the meter declines over time. The kunoichi's poison dagger can slowly fill up the meter. The meter cycles through a barrage of arrows, lightning strike, summon zombies and tornado spending 3 seconds on each. If you time things right and can do enough damage, you can use the same strike 3 times before it cycles to the next strike.

Oni - 2500 health
Jorogumo Spider Lady - 4000
Zombie Shogun - 10000
L2 Gate - 1000
L3 Gate - 5000
L4 Gate - 10000

Defense Rating - keeping your defense rating low is a good idea because you get better drops when fighting opponents with higher ratings, it costs less souls to attack and people are less likely to attack you. The village elements portion adds a large number of points to your defense rating. A L2 gate adds 100 pts, L3 gate = 500 and L4 = 1000. For each level of warding bell, village bowmen and bridge spirits add 100 pts. Therefore a maxed out village with a L4 gate, L5 warding bell, L10 village bowmen and L10 bridges spirits adds 3500 to your defense rating (1000 + 5*100 + 10*100 + 10*100= 3500). You can add/remove hero, allies and abilities to see how many points each adds to your defense rating by clicking on your defense rating number then clicking the change button.

The kunoichi with level 10 blades does 3.2 times as much damage as the ronin or samurai with a level 10 sword and that ratio is consistent at higher levels to. Of course the trade off is that the kunoichi doesn't have much health or armor, but she moves and heals the fastest. The ronin is a tank, but moves slow and initially costs a lot of gems to upgrade. The samurai tries to strike a balance between the two.

There is a pattern to the upgrade path for most skills except armor, lethargy and reinforcements. For explosive cart and troop trample I think level 5 and 4 is when you hit the base stat. Level 10 is the base stat for other skills. Once you hit the base stat, the value increases 5%/level rounding to the nearest integer. Each level for health costs 5 gems, weapons cost 25 gems and other skills cost 20 or 30 gems/level. Don't forget that you get additional bonuses for completing artifact collections.

How to calculate stats for skills beyond their base stat
Using Excel you can make you own chart(s) using the following formula.
=ROUND((1+(level-10)/20)*base,0)
Level will be a cell like $A12 and base will be a cell like B$11 so you would make column A count from 1 and cell B11 would have the base stat for level 10 then you'd copy and paste the formula to all the cells below B11. You can add more columns using the same formula. This formula has to be slightly modified for explosive cart and troop trample.

Since skills improve by 5% of their base stat per level, you know it takes 20 levels to double that skill. For the sword, bow, blades or dagger you know it will cost you 25*20 = 500 gems to double the damage done. Using Excel to make a chart I can learn things like if I want to destroy a level 4 gate in 12 seconds with my kunoichi I need level 14 blades, to destroy it in 9 seconds I'd need level 22 blades and to destroy it in 6 seconds I'd need level 38 blades. If I wanted to be able to kill an approaching spear horseman with dagger barrage, I'd need to get skill up to level 46. A level 5 explosive cart would do the same thing at a greatly reduce gem cost.

Comments

  • mikey corruptmikey corrupt Registered Users 24 Posts
    Hey Blitz thanks for all of the info. What level are you up to now as I am on 670 and only find the levels hard where you have to use Ronnin and the samurai as I have mainly only upgraded the kunnichi.
  • BlitzBlitz Registered Users 227 Posts
    I'm at 912. On levels where I have to use the Ronin or Samurai I might use one or two teas immediately after I upgrade my leadership to level 3 and more tea or sushi if I need them later on since my leadership is only at level 2 for those guys. I also might use one revive. For the ronin and samurai you need to stay behind your allies since they aren't developed. I like using the wealth charm with the ronin and sometimes the samurai so I won't miss much, but the wealth charm does have a limited range.
  • elusiveflipelusiveflip Registered Users 13 Posts
    Just some info for Ronin:
    Health = past level 10, every 5 gold coins = 175 HP
    Sword = past level 10, every 25 gold coins = 7 damage
    Armor = I didn't even notice that the #s supposedly drop between certain levels, I just maxed it out and it works fine for me. After level 10 I think, it only costs 5 SILVER coins for every level, not gold coins. Maxes around 22 I think, can't remember exactly.
    Divine Wind = past level 10, every 30 gold coins = 20 or 21 damage. I don't know why it alternates between them.
    Thunderstrike = I never built up past level 5.

    Edit: Sword might be 6/7 per level. I just did some math and your level 11 says 143. I'm at level 15, so mine should say 171 according to your level 11, but it says 170 in game for me with 177 for level 16.
  • BlitzBlitz Registered Users 227 Posts
    The ronin is incredibly expensive early on, but health for it becomes incredibly cheap after level 10. To upgrade from level 5 to level 10 costs you 224 gems and you only gain 1900 health, but to upgrade from level 10 to level 21 you'll gain an additional 1925 health and it will only cost 55 gems. I'm guessing the Ronin's armor at level 10 is something like 60% and 40% and with the 15% bonus for completing the armor artifact 3 times he is effectively only taking 25% of the damage so I can see why many people like the Ronin.

    Anyone know what the Ronin's armor is at level 10?
  • elusiveflipelusiveflip Registered Users 13 Posts
    Many people may like the Ronin, but are unwilling to invest in the armor actually. Many of the higher level Ronin players I've faced in multiplayer don't have the red glow around them and are still in the green outfit, which means they haven't completed the Armor Collection 3 times. Mostly I just see them invest in health.

    One thing about the Sorceress, she has this very annoying skill of being able to pause an enemy like Kunoichi's flash bomb but for not as long, and the life steal on it is ridiculous. Sometimes I have to use 3 Sushi Plates in a row just to keep from dying. It's annoying when I try not to destroy the enemy gate right away with Spear Horseman so that I can farm for presents and gold coins, which means I can't always kill the Sorceress right away by summoning 3 SHs. Timing attacks on Kunoichi can be annoying too if they have long flash bombs pauses. Luckily though, the warning bell overrides the flash bomb pause so you can just stay in the warning bell area and not be affected as long.
  • BlitzBlitz Registered Users 227 Posts
    Added multiplayer info and formula to calculate all stats for skills/abilities beyond level 10. I'd post a spreadsheet of the all the skills for which I have data, but I don't think you can upload that type of file here.

    Elusiveflip - Would you say that the higher your divine wind the more the enemy gets pushed back? Also I read somewhere that beyond level 10 your armor doesn't improve it just changes color.

    If anyone has the stats and gem cost for any skill level above 10 for divine wind, thunder strike, katana slash, lightning strike or troop trample, please post it here and I'll make a chart showing the stats for level 10 and up for that skill. I just learned that explosive cart reaches its base at level 5 because that's when I got the special delivery award. I suspect troop trample reaches its base at level 5 too.
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