The only difficulty of woh is unhittable breaking ball. Adjusting 5.10 pitcher from diamond 5 to diamond 4 will not help the situation. I don't know if any developer in tsb team testing this change before publishing, it is clearly that the change doesn't help much. The crappy reward makes it worse.
Silver lining today is that I was able to cycle 10 times and take Chuck to Diamond 10. Resources saved: 1,378,020 cash, 48,000 gold, 938,000 PXP. It may not have been the most fun I've had in WOH but overall it was one of the most productive.
To each his own in this, but for me I liked it. At Diamond I do not have the resources to level every new player I get. I was able to do the 9 cycles (my most at diamond) to get Blackmon to D10 instead of getting 2 or 3 new guys who will never be on my team and only tempt me to waste resources on them.
My biggest gripe with yesterday is the player given as the reward, while a high rated player isn’t one that folks who would normally struggle with the normal difficulty can use to win future WoH events. Most of us who cycle normally found the point where we broke through and got a player whom made the next WoH easier to win. I got Trout, then All Star Freeman, all Star Judge and so on and was on my way before the hiccup that was the Diaz/Neris days that were hard for almost all of us.
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