The Comprehensive Guide to Mods
by PhysiologicNote: This guide is being heavily edited and will be up-to-date soon.Table of ContentsI. Introduction
II. Mods FAQ
III. Offensive Mods
IV. Defensive Mods
V. Revision HistoryI. Introduction
Hello bros, I am Physiologic. This guide is meant to inform new players and veterans alike on what mods are in Gun Bros 2, their individual functions, their specific mechanics, and other tidbits of information that may or may not be useful to your endeavors on being the ultimate bro.
Before I start, a little background on me. I am a guidemaker in the forum worlds and first laid my roots in Spacetime Studios' forums
. I've made quite a few guides there to help out players and developers (see here
, and here
for examples). I can only say I have achieved enough credibility in my guides to have the highest levels of accuracy and detail through vigorous hours of in-game testing. That being said, you will find that there is a lot of information that may be considered overkill for the casual gamer.
Please feel free to add any pertinent information that I am missing, and I will give credit where it is due.II. Mods FAQWhat is a Mod?
A "mod" is short term for modification, which is used as an attachment to your weapons. There are currently 30 in total. Mods can help you tremendously during battles, either by adding more attacks or helping your character defensively. They can be especially crucial in determining whether you will get a "silver" time or a "gold" time - at harder campaign levels, mods can shave off seconds or even minutes and can be the difference between life and death.Where do I find Mods?
Mods can be found primarily through treasure chests looted in battles. The bronze treasure chests do not bear any mods, while the silver and the gold treasure chests do. The gold treasure chests seem to have a higher rate at dropping mods (and equipment) than silver treasures chests. Mods can also be found by purchasing Mystery Chests and Better Odds Chests located in the Black Market.How do Mods work?
Each weapon can have 3 mods equipped to them. The great thing about mods are they are NOT permanently attached to your weapon. If you need a different mod, you can unequip one and equip a different one instead.
When used in battle, a mod will have an "individual cooldown," meaning it has to wait a certain period of time before it can be used again. There is also a "universal cooldown," meaning that once you used a mod, you have to wait a period of time before you can use ANY other mod.
If you have more than one of the same kind of mod, i.e. you have 3 Spydr Mine MK1s in your inventory, it is possible to equip all 3 of them in the same gun so you can use them in succession. This can be extremely useful if you have 3 of the same powerful mods that you prefer to use in battle.
It's important to note that the "Power" (or PWR in game) of the Mods must be equal or less than your weapon in order to even equip it to use. Therefore, the best Mods in the game can only be equipped with weapons with the highest PWR. You can easily obtain a higher PWR for your weapon though through upgrades - this requires you to use Glu coins, and a significant amount if the Mod is way too powerful for your weapon.