Full build number is 20130621-072401-181477
First, the new UI is simply too busy.
- !!!! red arrow notification is simply annoying !!! OK, I like the animation that notifies me of the newly opened location is on the map. But please only show it once. If I'm not ready to jump to that new area I could run 50 fights and have to endure the world-tour pan animation after every one.
- icons on mission points that require a specific hero are too big and move too much. Simply too distracting
- The "Train Your Hero" notification keeps flashing when no hero can be trained. If every hero but one is training and the one is waiting for someone to finish, please don't tell me to get going and train my hero.
- The little green, orange, yellow, red dots next to the mission stars are only as accurate as your ability to gauge the difficulty of a given mission. Historically you have been way off. The blue arrow almost always points to a mission that is much harder than stuff further on in the map. This is particularly true of boss levels.
General Quirks:
Thanks for all the improvements
Comments
Hero mission icons... kind of big but I don't really see them as that distracting.
Haven't noticed the train your hero thing... I have 3 heros still waiting for the 30-31 training so it's supposed to be there for me still.
The green/yellow/orange/red dots I like. They are not a terribly accurate indicator of the difficulty of a mission, but I like that there is some form of "ranking", I'll decide myself if yellow is easy or too hard for me. I'm just glad they are in some kind of order. It's made it so much easier to jump around the map completing missions.
Agree with all your general quirks. Especially the running down the halls spell recharge.
I actually like the color difficulty indicators even though I agree about their inaccuracy. The numeric dungeon difficulty rating is also inaccurate. I'd be keenly interested to know how these ratings are derived. My guess is that the mobs are at a particular level and that the combination and quantity makes the level harder than usual.
I play on an iPad, so the icon indicators are not invasive, but they could be smaller and be just as effective. My gripe is the "team up" missions. They are broken for all but 1 or 2 heroes. Leogan is the only hero I don't have and it's because I've read posts where people were less than pleased with him. I would greatly like to play him once to see if I would like him. I've read his skill tree and he appears to match my gameplay style. But, currently I can not "try before buy". Although, I'm very pleased that Glu has implemented the idea.
While I don't agree that the heroes should start each battle with full health, I do agree that cooldown times and HoT times should continue to tick while running through dungeon halls. Especially HoTs - it's very frustrating when you throw down a desperately needed healing aura to get robbed of it AND have to wait for the next scene for the cooldown to begin.
Overall, good points Rewand.