I am curious on your guys opinion of the toughes reliever to hit. Star rankings and stat numbers aside, who do you find to be the most difficult to hit.
In my opinion it's Greg Holland R959. I've only faced him against the Legends, never faced a human player that had him, but I have the most difficult time hitting and definitely scoring on this guy. Every time I think I've squared him up I pop out weakly.
A close second is Aroldis Chapman R919 (I think) it's a pure guessing game with him. His fastball is either a ball in the dirt or a strike. There is no time to decide, and I swear for having a 50/50 chance , I guess wrong all the time. Leading to many strikeouts.
Anyway those two are my opinion. What about you guys??
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Holland is tough. I think a 959 or 919 is harder to hit than a 999 or 889.
To me, some of the tougher relievers are:
Benoit 8/5/9
Grilli 9/6/8
There are many others that have dazed and confused me at times, but once you know their pitches, they can all be had.
I finally come out a method to test my bullpen. The precondition to test the bullpen is
1. The opponent's batters must be strong enough.
2. My bullpen has to work ASAP.
I use legend playoff to test my bullpen. I replace all my start pitcher with 1~2 star pitcher so the pitcher can be blew before the first three innings and my bullpen can start to work.
The below picture shows the result after nearly 100~200 games in legend playoff.
You can see that two pitchers have the best ERA are KOJI and D.Betances. The other three G.Holland/D.Rob/K.Giles act like idiot. But in average, they all work like zhit right?
So my recommendation for the game strategy are
1. Blow the opponent start pitcher ASAP. Once if his bullpen starts to work, use auto play option to let computer work for u.
2. Prepare energy bar for your start pitcher if he performs well. This is very important. Any pitcher in the bullpen can let you lose your lead in any innings. I guess it is because of fatigue. It seems that relievers can only handle three batters so the stats of the relievers will drop down quickly if he faces more than 3 batters . You can observe the stats dropping once he gets roughed up or something.
As usual, thanks for the data. However, in my opinion, statistics against the computer will be different than those against a human.
The computer puts all of its emphasis on the skills or attributes of the player, this often does not translate into effectiveness against a real life player.
For example, Uehara seems to have the best stats by far with your test data. I can tell you from empirical data (actually playing against Uehara), that for me, he is easy to hit because he throws so many strikes.
Taking into consideration the "human element" is not something easily measured with statistics. I believe the most effective relievers are those with a high arm rating, say 8-9, a mid control, 5-6 and high stuff 8-9.
I have Perkins as a reliever, and his numbers are all 8s and 9s. Yet he has worse stats against human players than other relievers with lower skills on my team. Yet against Legends, he does the best. Like I said, the computer puts most if not all emphasis on player attributes.
Bottom line, if a player is getting you good results and fills a void on your team keep him. If the results are less than you would expect, regardless of his skills, drop him. Just make sure that you give the player an adequate period of time to establish his statistics.
I totally agree with ur opinions and others' in this post.
Frankly speaking, G.Holland is doing quite well when playing against human players. I also have problem when facing G.Holland so I make some changes to my bullpen.
I drop some of the high CONTROL relievers and replace them with 9/5/9 or 9/6/9 ones but this decision let me have a problem in best of best league. All the teams in there almost have the same players as the legend team and my relievers usually get rough up and lost more than 3 runs in one inning.(Ken Giles and D.Rob highest ER is 6 and 7 in one inning)
This is why I turn back to enter the legend playoff again and conduct the experiment to see if my relievers are really as good at what their stats are.
I agree with the concept here that 9/smaller than 6/9 is hard to human players though the statics are hard to be quantized.
But this theory could have a big challenge when you play against computers.
I never expect to out-pitch Legends team, I out-score them! I propose (easier said than done) out-hitting your opponent is the way to be successful in this game, as it is something you have more control over, as pitching is a wild card.
Good luck with your stat gathering, as I always look forward to the results.