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Make Your Own Lineup

FiveStarFlicksFiveStarFlicks Registered Users, Member 13 Posts
Love being able to make my own lineup BUT pretty please make it so we can choose from Bench or Inactive players as well, not just only nine guys. I have probably 5 or 6 guys who would play either way but I'd have a platoon of probably 6 or 7 guys who would play just vs a Righty or a Lefty.

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    FiveStarFlicksFiveStarFlicks Registered Users, Member 13 Posts

    Love being able to make my own lineup BUT pretty please make it so we can choose from Bench or Inactive players as well, not just only nine guys. I have probably 5 or 6 guys who would play either way but I'd have a platoon of probably 6 or 7 guys who would play just vs a Righty or a Lefty.

    I get not allowing someone's entire roster including inactives but I'd say allow to chose a starting 9 out of the nine slots plus three bench spots.
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    nym5fannym5fan Registered Users, Member 767 Posts
    Any method to the madness of creating your lineup manually that optimizes your run potential? I have highest hit and speed rating leadoff then a slightly lesser hit and speed second. Then I go to my better hit and power guys for 3 through 5. A slightly less hit and power for 6. 7th I have a lower hit and power rated player, then a higher in 8th and back to lower in 9th.
    From Wentz he came, he shall be returned!
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    FiveStarFlicksFiveStarFlicks Registered Users, Member 13 Posts
    That's a pretty solid strategy. For the most part the higher the player value the higher I have them in my lineup. I stagger lefty-righty too as much as I can.
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    WamBamKablamWamBamKablam Registered Users, Member 10 Posts
    Normally you’d want your best contact hitter 2nd and your best overall batting 3rd. Your leadoff man should be a combination of speed and
    contact, but contact is more important. Players like Daniel Murphy can be great leadoff hitters despite their subpar speed. 
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    jpuck6190jpuck6190 Registered Users, Member 156 Posts
    I roll with hit and speed for 1 and 2... 3 is best hitter in general. 4 and 5 power guys. 6 7 8 are my worst 3 hitters and then 9th i bat a guy that could slot in anywhere in the top 5 so i can hopefully have someone on base when the lineup turns over.
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    TenwetheTenwethe Registered Users, Member 88 Posts
    I base my rotation on skill. Tie first followed Late inning/vsR/vsL followed by RISP and Blowout at cleanup. I make exceptions for very good hitters like POTM Gurriel (I put him in places where he most valuable in certain modes i.e. early for cvc but late for prime games).
    Arenado or I will put Beuhler on DL
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