That blowout skill is basically useless, because as soon as you get within 3 runs on 5/10 there going to be off and the streak of breaking balls begin, you'll need a batter that always has his double skills active on the later rds. I use Holiday Ted with 17/17 doubled against rightys and Baez 17/17 doubled against leftys
I'm not to sure about that, yesterday I was using Rizzo against a right handed pitcher, his skills are righty and runners in scoring position both at 14, both were active to start but if I didn't have a runner in scoring position I noticed the pitching changed, getting more breaking balls until I got a runner back at second then the fastballs noticed this a few times. I wouldn't chance it why I always tried to keep a runner in scoring position.
I recently read something on one of the Facebook groups that kind of made sense-
Although skills can theoretically activate/deactivate, the entire round's pitch sequence is determined when the thing loads. So, if you have double blowout skill, those might deactivate once you get the score within 3 runs but your predetermined RNG outcome is already "locked in" so to speak.
Anyway, it's all a bunch of whooey until someone from Glu/TSB comes out and emphatically explains how all of this works, but it sounded plausible.
I recently read something on one of the Facebook groups that kind of made sense-
Although skills can theoretically activate/deactivate, the entire round's pitch sequence is determined when the thing loads. So, if you have double blowout skill, those might deactivate once you get the score within 3 runs but your predetermined RNG outcome is already "locked in" so to speak.
Anyway, it's all a bunch of whooey until someone from Glu/TSB comes out and emphatically explains how all of this works, but it sounded plausible.
This would explain why they won't come out and tell us if they turn off. "Wait this thing is predetermined??""
Kinda like how if you work at Disney as a mascot you're not allowed to take your lid off and ruin "the magical experience".
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Although skills can theoretically activate/deactivate, the entire round's pitch sequence is determined when the thing loads. So, if you have double blowout skill, those might deactivate once you get the score within 3 runs but your predetermined RNG outcome is already "locked in" so to speak.
Anyway, it's all a bunch of whooey until someone from Glu/TSB comes out and emphatically explains how all of this works, but it sounded plausible.
Kinda like how if you work at Disney as a mascot you're not allowed to take your lid off and ruin "the magical experience".