The only difficulty of woh is unhittable breaking ball. Adjusting 5.10 pitcher from diamond 5 to diamond 4 will not help the situation. I don't know if any developer in tsb team testing this change before publishing, it is clearly that the change doesn't help much. The crappy reward makes it worse.
Silver lining today is that I was able to cycle 10 times and take Chuck to Diamond 10. Resources saved: 1,378,020 cash, 48,000 gold, 938,000 PXP. It may not have been the most fun I've had in WOH but overall it was one of the most productive.
To each his own in this, but for me I liked it. At Diamond I do not have the resources to level every new player I get. I was able to do the 9 cycles (my most at diamond) to get Blackmon to D10 instead of getting 2 or 3 new guys who will never be on my team and only tempt me to waste resources on them.
My biggest gripe with yesterday is the player given as the reward, while a high rated player isn’t one that folks who would normally struggle with the normal difficulty can use to win future WoH events. Most of us who cycle normally found the point where we broke through and got a player whom made the next WoH easier to win. I got Trout, then All Star Freeman, all Star Judge and so on and was on my way before the hiccup that was the Diaz/Neris days that were hard for almost all of us.
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Once, I lost to Diaz 30 straight times before finally breaking through on my 31st attempt(potm Andujar). Believe it or not, that was more fun. Well, maybe fun isn't the word, but definitely more exciting. I love it when things are not guaranteed. WoH has been watered down for quite some time, but the boxes did a great job of keeping us engaged. I'm hopeful that yesterday's WoH format will forever be talked about in past tense, much like Mr. Diaz and Mr. Neris.
It's been my observation that pitcher vs batting ratings directly influence the pitch sequence. If you're constantly getting unhittable pitches, it's a sign that your batter(bonus skills included) isn't ideal for that pitcher. On that note, lowering the levels of pitchers will increase the odds of getting better pitches. I agree that one level isn't a game changer, but for some, it could be the difference between winning or losing.
So I am for the new difficulty!! More then the old boxes reward!! But of course the best case senerio I’d say KEEP THE NEW DIFFICULTY WITH THE OLD REWADS!! Then most of us should be happy!!! Exception to those who will complain about something either way!!!
Just let WOH stay the way it was and if anything, make rewards different based on team level.
That would be pretty fair, I think.