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  • Spear Horseman is better than regular Spearman. You would do more damage, in theory, by having 3x Spearman vs. 1x Spear Horseman except the slow movement but the unlikelihood of being able to synchronize stabs means that you'll rarely get that advantage. In multi-player I generally prefer to have lots of assassins and…
  • This is how Swordsmith has always worked, including in SvZ1. That's why I never use it. The individual damage is higher but the slow down in attack rate is just not worth it.
  • Eh - well over 8 million coins already for me... So using up 5.5 million coins isn't that hard. They already tried it with Zombie Rising in the original SvZ, with absurdly high coin-upgrades for the basic bouncy zombie. Still didn't prevent people from complaining. I think the only viable idea is to allow buying of revives…
  • Huh? When my Samurai is frozen by a flash bomb, I am still able to use the skills. Android is also 3 minutes on ATTACK. But when you're defending, there's no time limit.
  • Wouldn't be the first time that a web site artificially changed rankings so people see what's pleasant to them. I'm using the Android version, and that's the ranking GLU shows me. Anyways, the T'Man is only challenge if I'm the one defending the gate. If I'm attacking - no problem. For the Ronin, I have both the level 11…
  • 3,762 total defense rating. My Samurai itself is only 325 (power rating 540). And currently 24th with 1,469 Multiplayer victories. ;) The only opponent I have difficulty with is a Ronin with highly powerful armor and Divine Wind /Thunderstrike that can kill Assassin/Farmers with a single hit. Those guys are unbeatable. I…
  • Eh, that's because the computer is running my Samurai. Kunoichi's and their flash bombs are easy to defeat if you've got a Samurai with a Heroic Mount. There are several ways to do it. First you can just use allies-only. Lvl 11 Assassins are very difficult for Kunoichi to deal with and they can be summoned in huge hordes.…
  • Nope, can't kill the Rocky T'Man. If you're fighting in MP against Rocky T'Man, you must have priest in one of your slots. As soon as the gate is hit, you summon a priest to heal the gate. Also, STOP summoning allies as soon as the T'Man takes off. My observation has been that the T'Man does a LOT more damage if there are…
  • BS - I'm getting more damage on the same hits in the daily challenges after the 4th run through.
  • There aren't always Frostie/Swordsmith available on the first run-through. It's a lot easier to just mass-wave farmers. The Zato is not necessary. Archers will do the trick just as well as Frostie. A rifleman can also stun the boss temporarily. Every stab by a farmer can also briefly pause it. For the final boss, all you…
  • Nah, I've had to defend artifacts when I had completed a whole row and didn't start a new set. I think it's a bug. Similar to how you can get leadership far in excess of 35 to start a wave, I think the "defense" soul requirement actually goes up. Put another way, when I log in to defend with a low soul balance - I can't…
  • Yes. I got a Spear Horseman golden ally from a Daily Challenge mystery box while the ally was at level 1 (no upgrades)
  • Yeah, yesterday I tried to fight a 3,500+ Ronin on defense. I killed every single ally, but the Ronin eventually just forced my Samurai against the gate. 2 revives and 5 sushi later, I only managed to take the Ronin to about 40% health. That's after I upgraded the sword to level 7. Some of those monster multi-player…
  • Yeah, a heavily upgraded Ronin is hard to kill. I've found the only real way is to change the allies to Spearman and hope to summon them using Reinforcements. Those are the units which can do enough damage to make a major dent in the Ronin.
  • Yes, they do get more difficult. Takes more hits to kill a given zombie and their hitting power increase.
  • Oops - didn't realize they changed the name. Reinforcement used to be "Divine Intervention" in the original SVZ so that's what I'm used to. And, no. Definitely not Divine Wind. As noted, the strategy is for a Samurai - not a Ronin. Tried it - didn't work. A highly upgraded Kunoichi (1000+ power rating) will simply run…
  • Samurai. Best balance, more ally summons, and with the Heroic Mount - just as fast as the Kunoichi.
  • Also true in the other direction. One time I've thought about attacking a player with <7k rating and then realize this person had a 3k-rated sorceress. I wasn't going to mess with THAT.... More frequently I've seen 2k+ Ronin/Kunoichi under ratings of <9k because that person got their massive GLU credit from somewhere and…
  • A lot of complaints about this with the original SVZ as well. GLU tried to pawn off Zombie Rising on players, where the ally upgrades take an absurd amount of coins. Nevertheless, people managed to use up all their coin-upgrades and still had piles left over. The point is that GLU isn't going to let you swap coins for GLU…
  • Tag Team charms don't seem to work for me in MP but I have used them successfully in the Daily Challenges.
  • Actually, the artifact system is broken. Armor bonuses disappeared after the 4th go-around. Banner bonus keep accumulating even though they're not supposed to. I'm now up to 70 command points to start every wave/attack/defense. So I can literally summon both the Heroic Mount and a Horse Spearman as soon as the wave starts.…
  • 2) Yes, the AI always fights for you based on the allies you have. And when you are defending, you're also defending against an enemy AI or else the defense will end when the enemy hero is dead. Contrary to the marketing, multiplayer isn't actuall head-to-head. 3) It's not a bug, it's a feature. You're not allowed to run…
  • No. That's because the power ratings don't mean what you think they do. Click on it, and you'll see the overwhelming majority of the power ratings come from waves-played and artifacts captured. The actual power rating of the characters are only a small portion of it. For example, my current power rating is over 16,000 but…
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