Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.

However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.

On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.

In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
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6.0.2 submissions under way

DownShiftDownShift Registered Users 304 Posts
Hi everyone,

I'm happy to announce that we have submitted version 6.0.2 to Apple and android isn't far behind. We're taking a little more time on Android due to some extra checks we have to do but the hopefully final/submission build is made and in test. I don't have an exact live date because once we submit it's a bit of a waiting game, but it should be soon.

This build will fix:
  • Lag & performance issues
  • Paint/Wheel issues
  • Settings option to turn on “experimental” high end graphics
  • Fixed an issue with battery usage/heating
  • Removed the flares from the start line
  • Various UI tweaks
  • Added a settings option to turn on/off Global Chat Push Notifications
  • Several miscellaneous bug fixes
As with any release, there will be bugs, but we feel like we've made a good step back in the right direction and hope you all do. We will continue to read your feedback, tweak UI, fix bugs, try to improve performance, etc as we look beyond 6.0.2. For now though, the team is getting some much needed rest.
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