Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.

However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.

On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.

In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
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Subtle Light Lag?

TWINK3PTOTWINK3PTO Registered Users 5,848 Posts
I'm not sure if many of you, if any, have experience more than once where players now way 15-20 seconds to race or post wager and/or pink. But, all turf long, it seems to be the trend, or new meta, where players, in an attempt to light lag, wait an extended period of time.

I'm not sure if this is a loophole or what the player is doing on the other end, but I've lost three Pandas to this new light lag. The scenario would play out and the action would take place that I beat the player in the head-to-head, but there would be a slight pause and delay, and at the end, I lose my car because of a substantially higher RT than originally displayed in the race or an additional .0300 or greater in results.

Thoughts? New trend?
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