Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.

However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.

On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.

In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
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New!!! TOKYO and RIO race track PREVIEWS. Video and Images!

[RR] Tecartix[RR] Tecartix Registered Users 1 Posts
Hey Rivals Fans! My name is Tecartix and I am a technical artist/developer for Cie Games, responsibile for 3D prototyping, connecting dev with art and developing 3D animations, visual effects, cinematography such as camera moves/pans, smoke/fire effects and lighting. I'm here to show you guys some awesome new stuff we have been working on!

Ever since we introduced Turf Wars, we've always wanted to add a more meaningful connection between our players and the cities they were racing in and fighting over. To accomplish this, we have created SIX all-new tracks for Racing Rivals- one for each city in Turf Wars! Each one has a completely custom and unique look to it, capturing the architecture, lighting and mood of each iconic world city.

New TOKYO Track and City:

fetch?id=121929&type=full

fetch?id=121930&type=full

Video: https://www.youtube.com/watch?v=uMko-tOg-7Y

Behind the scenes: The cities are all created in 3D and all are custom and unique worlds.
We started by concepting the tracks and intro/outro area. Created sketches, then when it was approved we started building it in 3D. Our 2D and 3D artists created awesome textures for the elements, billboards, storefronts, trees, etc. Then we started prototyping it making sure the tracks are optimized for the mobile devices. Keeping the framerate at 60FPS is our most important priority so the race experience will be super smooth. After the prototype is approved, we polish it up, check every detail and optimize it. The last stage is to integrate it into the game engine and code it so you guys can race on brand new environments.

New RIO Track and City:

fetch?id=121931&type=full

fetch?id=121932&type=full

Video: https://www.youtube.com/watch?v=pS7bt_69OnU

Behind the scenes: The cities are all created in 3D and all are custom and unique worlds.
We started by concepting the tracks and intro/outro area. Created sketches, then when it was approved we started building it in 3D. Our 2D and 3D artists created awesome textures for the elements, billboards, storefronts, trees, etc. Then we started prototyping it making sure the tracks are optimized for the mobile devices. Keeping the framerate at 60FPS is our most important priority so the race experience will be super smooth. After the prototype is approved, we polish it up, check every detail and optimize it. The last stage is to integrate it into the game engine and code it so you guys can race on brand new environments.

Please remember that this is JUST A PREVIEW. There is still some work to be done on this massive feature, but it's coming out soon and we wanted to give you guys a sneak peek at what we've been working on. Of course, it's important to remember that bug fixes, quality of life features and other more technical items are still being worked on simultaneously. This was a project handled by our 3D artists while our developers have continued to work on other issues, such as bug fixes.

We hope you like what we have shown you today and we can't wait for you guys to see it in the live game! See you on the streets!

- Tecartix

Comments

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    Mud DiggerMud Digger Registered Users 1,928 Posts
    What's that red car? The front looks like a 70's camaro rs.. But the back kind of looks like a baracuda.
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    UnknownUnknown 0 Posts
    So awesome! I love a change of scenery!!
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    ImmortalRacingImmortalRacing Registered Users 121 Posts
    great so i bet i know whats net now, YOU GET TO CHOOSE WHICH SERVER TO JOIN! ;)
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    hexxum001hexxum001 Registered Users 3,954 Posts
    That looks awesome. Nice job.
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    GONZOGONZO Registered Users 2,993 Posts
    Ya I can't wait!
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    ErikErik Registered Users 97 Posts
    Awesome! Thanks!
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    5GOLD25GOLD2 Registered Users 169 Posts
    Pretty cool guys keep up the good work
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    HausIsBossHausIsBoss Registered Users 248 Posts
    Cool now I can watch glitches in a sweet new background lmao!
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    JelffyJelffy Registered Users 11 Posts
    The real question is why no one noticed the LMPish car in the Tokyo track... or they did but didn't say anything :D
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    Goldtop1955Goldtop1955 Registered Users 556 Posts
    I'd settle for an all white background if the game had no glitches. Fix the problems first then spend our money on the pretty stuff.
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