Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.
However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.
On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.
In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
Curious question.
how do people decide what is the best way to tune a car for lower rated rooms for turfing? for
example how would i know which set up would be faster doing a build up on turbos for my car
and nothing else to get 1640 and having a faster time/tune that someone doing engine and nos.
or all stage 2 build up.
i am trying to figure out how to know what tunes i should do for a lower rated room.
for example in a 1640 room i seen a car do 10.5 for turf while others are doing 12.0 in the same lobby.
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