Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.

However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.

On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.

In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
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Perfect turf tunes + ratings

Ant2GAnt2G Registered Users 478 Posts
NVM Think I figured it out, Formula Seems to be pretty accurate.

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    Ant2GAnt2G Registered Users 478 Posts
    Seems to be working pretty well, Tested on a few lower end cars and the performance for the rating is very impressive, Lost 1 out of 5 races in the events lobby
    http://postimg.org/image/okl8jvgwf/
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    venum 671venum 671 Registered Users 106 Posts
    willing to share
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    Ant2GAnt2G Registered Users 478 Posts
    I may share, Its not complete yet it only shows the increased power for each part from stock - PRO and arranges these in order of how much power each part gives, Plus its not very user/eye friendly doubt anyone could really understand it.

    Creating a set of formulas to cross reference each part (stock,L1,L2,Pro1/2/3) with its higher part (lower for pro) and establish how much power is gained through each upgrade, A second formula will be needed to cross reference each of the 5 results against each of the 21 parts then a 3rd formula to arrange these by size order and depict which set of upgrades on which parts combined will make the lowest figure possible (Or highest gained power teq)

    I've started work but likely will get bored so don't get hopes up, Should I complete this I will probably release it or give to a few friends.
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