I'd like to be able to play with and configure my cars without having to wait for the install time to see how they'll compete with each other, and thus the idea to create an offline tuning tool was born. There will hopefully be a version for all cars, or at least once I can get info for.
I've created a Microsoft Excel file that allows you to, in real-time, configure your build to your needs and see how each change affects the totals of your car. You'll see nearly all key statistics for your car, except for rating (No idea how it's calculated on the fly) and grip (you put on max grip tyres as default).
Next to each entry you'll find a drop-down menu with the various stages of installation available. Just scroll down, select that cell and choose the entry you want to test. Once you've selected an item, the statistics will be automatically updated at the top in real-time. You can try any number of combinations.
But you need to ensure you only select the parts available for the main conversion you've installed. ie Turbo parts for Turbo Kit selected. There isn't any error checking in that regards, but if you're having trouble working that out, you might not find the tool useful.
You'll also find that each part is actually correct, compared to the game which on a large number of items are incorrectly displayed in game. Which is the very time consuming and annoying part of this project. Each item has to be checked and can't be taken at face value.
So please find a link below, feedback (constructive) would be appreciated and ideas on how to make it better or more useful. I'm working on a number of cars at the moment, but this is the first completed to 100% so thought get out there for some 'BETA' testing.
Note: Might have to right-click and choose save-as (Excel 97 format)
Racing Rivals - Honda Civic SI - V1.01.xls
[video=youtube_share;KyowsxisS0Y]
http://youtu.be/KyowsxisS0Y[/video]https://www.youtube.com/watch?v=KyowsxisS0Y
Comments
This is the same delima I ran into using this method. It can find you the max p/w part, at a static time. Looks great though. I can see a lot of people getting some benefit from this.
Chris - the more I work at something like this... the more I am thinking pen/paper may be a faster solution. How many places do you go out with the decimal doing it by hand? 6 seems fair enough to find the part?
Zero stress builds are just a novelty when I first start on a new car. As for Turf, most look for max and this tool will allow the most statistically optimal build without having to try out different options or purchase unwanted/unneeded stages. Also I like the idea of knowing how much a total build costs beforehand. Also helps me purchase cards worth more than they are being sold for on the buy/sell pages.
The other issue I'll have is that the developers will most likely "fix" the server side errors to match the display errors in game. Thus some might be accurate now to totals, they might not be they alter stats server side in a live game environment.
can you do this for viper gts please??
I lost motivation to continue when I encountered so many errors with the game. Some of the cars are beyond the ability to create such a tool due to the mess their stats are. There isn't a desire from the developers to fix these issues either.
But the GTS and GTS-R were in progress.