Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.

However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.

On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.

In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
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Install a dyno

poloboi12poloboi12 Registered Users 1,594 Posts
Remember nfs underground 2 with the dyno tunning? Glu should put that in the game so when ppl install parts they could see how fast and what times their rides put out

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    james614james614 Unregistered / Not Logged In, Registered Users 179 Posts
    They already give you the dyno chart with power and torque curves, and the vehicle rating can be used to determine how fast it "should" be able to run. For example, at 1640 you should be able to hit 11.000 or lower.
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    poloboi12poloboi12 Registered Users 1,594 Posts
    Yh but i mean like how the set up of a real dyno but thnx
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    [RR] PhoenixX[RR] PhoenixX Moderators 1,575 Posts
    Thanks for the feedback.
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