Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.
However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.
On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.
In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
I need help reading the dyno graph for shift points I know the concept but my screen only shows 4 think lines and the little lines in between them I know I'm post to shift past 4000 rpms for sure any suggestions would greatly be appreciated
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Yellow= HP
Blue= TQ
In the game you will see increments of white lines shooting across the x and y axis. Every higher marker resembles something. Since the car (BRZ/FRS) is known to rev around 7-8K i used the increments of 2 counts to represent Revs. As for the graph, since its already peaking above the dyno graph, we know that the increment is above 200HP but less then 220HP (left side chart).
How to read it:
5K~ is when the car starts to open up from what seems like a cross over (v-tech like system).
Once it hits about 7K~ it loses power.
However it seems like 7.5K~ is the perfect RPM to shift at because given if the car falls back 2K rpm, it stays in its power band and near peak torque.
I dont know if this game even makes the dyno relevant since the game rewards players on perfect shifts, that meaning you get a slight Umph when you do (0~0.01 seconds faster assuming if they do).