Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.
However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.
On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.
In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
Game will load go to a race, game crashes this is getting OLD
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Comments
I've noticed that when a faster car in multiplayer, that it not for the lobby, (lobby jumpers) this happens a lot.
The servers programs, are written so that when you join, it puts you in the right lobby and it runs great. When you join a friend with a faster car not for the lobby, sure you can join and beat every car in that lobby.
This is what I'm saying, I join a 1630 lobby, that server puts you there. And it has been written this way for all lobby's.
Now if a friend joins in a 1630 lobby with a 1662 car, it allows you. Now I race that 1662 car with my 1630 car, and after the race, it disconnects me, ( and probably other players) because the faster car finishes faster than the 1630 lobby allows and causes the disconnection.