Hello I've been reading your post and I believe I might a have a simple solution to your problems with hacks running times they shouldn't. Now it might take a lil bit of work but I believe this is one key feature the game needs. Try to follow me here. I've grown up at the N,H,R,A tracks here California, and the n,h,r,a has a way to keep drivers from cheating and it could possibly work in the game,, since you guys have design each part and each car and know the cars capabilitys in times, n,h,r,a dose they same you have to register your car into the race with it's time it dose for it's class,...but if a driver adds a part or dose a modification befor the race and dose a faster time then he should and has recoded. He time is a foul and he we lose that race......now what if there was a way to do that in the game.... If a player runs a time that is registerd in your systems as faster then it should be. That player fouls and lose that race....if a hack/ cheat can't win I'm sure it will drive them out of the game. ....... Now I'm not sure all what you can do on your end of the stick over there at cie.. But I'm sure there could be a way to make this happen....
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