Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.
However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.
On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.
In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
Here are the patch notes for the upcoming 6.2.2 build (coming soon)
What’s New
- Don’t like when you take engine damage when Test Driving your car? We don’t either, so we removed it.
- Those pop down racer announcements annoy you when racing? Gone! (But they remain when you’re NOT racing - Bots have egos too!)
- We heard you like more lobbies in your maxed lobby so we pimped out that lobby with two more lobbies! AKA, we added two new lobbies! New and existing lobbies are subject to change as we gather data to improve the H2H experience.
- Speaking of lobbies, the regular multiplayer lobbies will now match the Turf War/Showdown lobby tunes. You can still join friends though. (Shout out to the Player Council and Summit for help with these last two)
- Now everyone will know when you chicken out against a Fast & Furious racer because they’ll mock you in front of everyone!
What’s Fixed
- Players experiencing sluggish racing due to frame rate issues should see a nice improvement! This only applies to the frame rate while racing.
- The lobby refresh button in regular multiplayer lobbies should now work like in Turf War.
- Taking a photo should no longer cause certain devices to crash!
- Fouling during a test drive should no longer cause a crash!
- Players should no longer freeze after the countdown in the lobby portion of the tutorial.
- Fixed an issue where Racer Club wasn’t triggering rewards for players.
- Some players were unable to purchase currency packs from the store - this should be fixed.
- We found the world map that was lost during the tutorial and put it back.
Behind the Curtain
- We’ve improved our bug reporting tools to better capture and fix live issues
- We’ve employed an elite squad of nano-narks to help us detect “shadyness”. (More cheat prevention/detection)
IGN: The Real {RR} Ryyst
Soon to be Ex-Carbonated Community Manager
6
Comments
Other than that great write up and can't wait to see it take action
- doctor daddy yt
Please expand on this. Are lobbies going to wander around until you find what works best? Oh boy..
Please leave the 56, 63, and 68 lobbies alone. Re-tuning everything on the fly will be a nightmare.
Hopefully I'm missing something.
Everything else looks good.
https://www.facebook.com/GluRacingRivals/photos/pcb.744831992394627/744824169062076/?type=3
Remove the nos button and make a new nos level bar.
Nos should automatically spray when launch button activated in race. " if car is equipped with nos "
I'm not sure if I speak for the masses, or even a majority of the tenured community that have been playing for some time, but I may not have the patience to retune 1,700 cars on my main garage to continue gameplay. If there are any updates to the existing lower lobbies, I have a feeling there may be just as large of an exodus this next time around.
Now, as for the upper lobbies, as I was watching the feed of the Player's Forum, yes, there is a need to create an additional lobby for maxed S classes topping off above the 68 speed rating lobby as competing against maxed R+ classes at 81 isn't logical. It makes maxed S classes obsolete as players waste time being challenged by unexperienced or cowardly maxed R class drivers that prey on maxed S classes for points in turf. An intermediate lobby is required in that instance as every other lower class has lobby above the car's maxed ratings they can still remain competitive in.
Vouch Page
http://forums.racingrivals.com/rivals/discussion/5347944/vouch-page-twink-3pto-413-vouches/p1?new=1
Soon to be Ex-Carbonated Community Manager
We're leaving it open to adjustments. What that entails? We don't know. It's something we'll cross when needs be. What we hope to be different in, is that we'll actually be able to discuss those changes first.
To be fair though, the "Update" where we changed ratings was an accident. We fixed something that was broken, and inadvertently changed something else. Which reiterates my point that a "simple" fix in the eyes of... anybody... may not actually be that simple. This game is a very complex set of gears and cogs. Changing one may look simple, but that could affect every other cog and gear and the results may not be what you want. So when we make these big changes, we'll do our best to foresee issues with other systems and we will try and discuss major changes with the players (you all) before moving forward.
What I can't promise is that we won't make any changes to any and all aspects of the game.
What I will promise is that we will do our best to keep you informed and in the discussion.
Soon to be Ex-Carbonated Community Manager
https://www.facebook.com/GluRacingRivals/photos/pcb.744831992394627/744824169062076/?type=3
Based on the verbiage above, it seemed that all lobbies were going to be restructured and redone (i.e. instead of 45, 50, 56, it would transition to something like 48, 53, and 58). I just wanted clarification on the "new and existing lobbies" bulletpoint.
And, expanding on the additional lobbies, will RR be specifying the threshold speed rating limit for the lobbies above 68 or will that be upon the volition of the player to discover?
Vouch Page
http://forums.racingrivals.com/rivals/discussion/5347944/vouch-page-twink-3pto-413-vouches/p1?new=1
https://www.facebook.com/GluRacingRivals/photos/pcb.744831992394627/744824169062076/?type=3
Youtube https://www.youtube.com/channel/UCnlD7cu-cg75sCwl3jPPFUA
LEGIT since day 1 will never change!!
https://forums.racingrivals.com/rivals/discussion/5344427/antwan1765s-vouch-page/p1
https://www.facebook.com/GluRacingRivals/photos/pcb.744831992394627/744824169062076/?type=3
https://www.facebook.com/GluRacingRivals/photos/pcb.744831992394627/744824169062076/?type=3
Also this is super annoying when random people add you and then next thing ya know you have 200 friends lol I believe it should be like thus when when sending a friend request you should also get to send a message and actually have to get accepted lol like the same concept as applying for a turf team apply and you either get accepted or turned down...also you should up the friend limit and when trying to *chat/join* with a friend you shouldn't have to load their whole garage that kills a lot of time and if they have a huge garage it crashes at times
https://www.facebook.com/GluRacingRivals/photos/pcb.744831992394627/744824169062076/?type=3
The idea with the friends list - fix the scrolling (delete a friend, and it drops you back to the beginning of the list. If you have 150 friends and you then want to delete # 149, that's a hell of a lot of scrolling).
Add the ability to delete multiple friends at one time.
Add the ability that when someone attempts to friend you, similar to when someone tries to join a team, you get a notification, versus instance acceptance.
Change the way the interface works so that when you click on a friend, a menu opens - load garage, chat, or join. This way you don't instantly load the garage the moment you tap on someone. Some of my friends have over 1000 cars, and it takes several minutes to load, even though all I want to do is send them a message.
Those ideas / suggestions were heard...loud and clear. So, with that, hopefully we'll see new and improved friends list management in the future. I can't say what the official response was, but again...the overall idea (which was echoed by several members at the summit) went over very well, and was very well received.
So, we'll see. Patience my dear friend - patience!
https://www.facebook.com/GluRacingRivals/photos/pcb.744831992394627/744824169062076/?type=3
Launch light stays on....
Screwed up my turf weekend
No, I don't like you. I don't have a reason you would comprehend.
Team: 9am michi