Frozone has been updated to inflict Slow more consistently, and to "layer on" additional effects to enemies who already had Slow.
Basic: That's Cold
-Upon first upgrade, now has a chance to inflict Slow (and still increases duration of existing Slows as it did before).
Special A: Cooler Than Cold
-Now inflicts Defense Down on enemies that already had Slow (this is partially to compensate for Defense Down being removed from his Passive).
Special B: Ice Block
-Now removes Taunt from the teammate.
-Continiuous Healing has been replaced with a one-time Heal when Stasis expires.
-Stasis now lasts until the start of the 2nd turn, so the affected ally gets almost 2 full turns of protection, but only misses 1 turn.
Passive: Snow Slow
-Counterattack chance increased from 5% to 15%.
-Counterattack now inflicts Slow by default, and Stuns only if they were already Slowed.
-Cooldown reduced from 3 to 0.
-Upgrade that formerly added Defense Down (which was moved to Special A) is now "When an Incredibles Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Bar."