Frozone Rework w/ Dev Notes

MeatheadMilitiaMeatheadMilitia Registered Users, Administrator, Moderators, Member, Moderator 455 Posts

Frozone has been updated to inflict Slow more consistently, and to "layer on" additional effects to enemies who already had Slow.

Basic: That's Cold
-Upon first upgrade, now has a chance to inflict Slow (and still increases duration of existing Slows as it did before).

Special A: Cooler Than Cold
-Now inflicts Defense Down on enemies that already had Slow (this is partially to compensate for Defense Down being removed from his Passive).

Special B: Ice Block
-Now removes Taunt from the teammate.
-Continiuous Healing has been replaced with a one-time Heal when Stasis expires.
-Stasis now lasts until the start of the 2nd turn, so the affected ally gets almost 2 full turns of protection, but only misses 1 turn.

Passive: Snow Slow
-Counterattack chance increased from 5% to 15%.
-Counterattack now inflicts Slow by default, and Stuns only if they were already Slowed.
-Cooldown reduced from 3 to 0.
-Upgrade that formerly added Defense Down (which was moved to Special A) is now "When an Incredibles Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Bar."
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