—Wild’s Leader Skill—
Everyone wants to be able to build an effective team around units that benefit one another. Whether it be a Toy Story
team, Downtown Villains/Heroes
team or the every so popular and wildly imbalanced Kingdom
Speaking of being WILD let’s address our under appreciated and overlooked Wild characters. Personally they are my favorite units to use, seeing as how they are mostly over looked but are rather powerful considering they are lacking a useful leader skill. Notice I said useful because most people don’t know that a character does provide Wild Leader Skill - but the character is low tier and Jb my personal opinion not worth building.
Leader Ability: Wilds teammates gain 8% bonus Tenacity.
While most Wild units are tanks, or able to tank to some extent - this leader skill is useful for them. However, with the unit providing this skill being very uninteresting and lack luster - no one at all is interested in using him and I don’t blame them. Considering a good amount of my units and teams I put together almost always have a Wilds unit I would absolutely LOVE to have a Leader Ability from a useful character to benefit from. I will not waste a spot on my team, which is already less powerful than the over used and very Cookie Cutter team consisting of Kingdom units. I don’t enjoy using said units for this very reason, I should not have to use the same units everyone else relies on in this game in order to stay highly ranked in Tournament or PVP.
I digress, we are wildly overdue for a character in which to benefit our Wilds
teams - and although most of the Frozen
units are Wilds
themselves, they do not provide a useful Leader Ability in which to rely on. Merely a leader skill relying on more Frozen
characters, preferably Kristoff
In conclusions, I would love for something to be addressed in this regard - I would prefer to see Mor’du
, as a WILDY used tank, provide such Leader ability. But they are overdue for a useful buff in that regard and before anyone mentions Simba
his ability is not directions at Wilds units and is ONLY
useful during Conquest. However that is a discussion for another day.
Thoughts? Questions? Concerns? Let’s hear them. Mor’du seems to be a very durable
tank. Stat wise I’m rather impressed, however due to his short taunt time he can’t stay tanking. Unless you are lucky enough to have the Conjuring Cauldron land on him every time, use Dr. F’s third
ability, use Bo Peeps second
ability or Barney’s third
ability - he can’t stay focused with a taunt.
These resets, if you will, give him a wide range of choices for allowing him to tank - however, they should not be required simply for him to do his job. Yes, his third
skill allows him to stun a primary
target and slow adjacent units - it is not effective enough to protect your team. Not every tank can stay taunting throughout the match with their skill alone, however all other tanks have a shorter cool down for their taunt.
His rage ability does make his abilities a tad more powerful but since they are only active while his health is below 40% they do not help your team. As a tank you want to increase his health when possible, so unless his Ancient Rage ability extends his taunt duration or increases his defense while below 40% or he retains Ancient Rage from that point on - it’s rather useless.
I’m looking for everyone’s thoughts on the situation and how we could make him a beneficial tank. A tank people would be happy to farm in order to make their team more useful, maybe one of my suggestions. Maybe providing his team with a defense up turn, possibly even allowing adjacent units to obtain a turn of hidden status.
What are your thoughts? Something needs to be changed - otherwise he’s not worth the time, gold or upgrading items it requires to upgrade him. I love him as a unit, just not how useless he is.