Note: the low damage and healing is upgradeable with enchanted gear
-Gerald (Finding Dory)-
1 star Role: Defense
Basic: Off
Gerald deals 20 damage to target and flanking opponents
Special: Touch rock: Deals 30 damge to all opponents, Gain taunt
Special: Fluke and Rudder: Fluke and rudder appear dealing up to 25 damage to all opponents. Gain defense up
Passive: Marlin and nemo: When fall below 50% Gerald brings his bucket with marlin and Nemo in it
Marling and Nemo: Every turn heal 10 hp to random ally
-Dory-
2 stars Role: support
Basic: Echolochation: Deal 24 Damage to opponnent, gain haste
Special: Just keep swimming: Heal 46 hp to target teammate
Special: The Undertow: Deal 30 damage to all opponents, 20% chance to stun target opponent
Passive: purple shells: When first teamate goes under 50% hp Heal 40 hp
-Bruce-
3 stars Role: Offense
Basic: Bite
Deal 45 Damage to target opponent
Special: fish freindly: Heal 50 hp to all teammates
Special: Smile: Deal 46 damage, stun target opponent
Passive: I never met my father: when recieve damage 30% chance to inflict slow to all opponents
-Hank-
4 stars Role:Defense/support
Basic: Ink: Deal 50 damage to all opponents, Inflict blind for 2 turns, 40% chance to inflict continuous damage
special: Camouflage: Hank and 1 other teammate gain stealth
Special: Wet floor: Deal 50 damage and stun the target opponent
Passive: Im okay with crazy: All teammates gain Defense up at start of round
Leader: Substitute: All Teammates gain 20% more offense , 5% more healed per finding dory teammate
I worked hours to get this finished, I hope you enjoyed . If you have suggestions, I check the discussion all the time, Have a good day
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