We have some great improvements to DSA coming your way. We hope you enjoy them and we look forward to hearing your feedback.
From The Devs:
Greetings, summoners! It's been five months since the release of Disney Sorcerer's Arena and we couldn't be more thrilled with its success. As a team, we continually strive to improve the game as it exists today, but we also keep our eyes on the game's future. Part of that future begins now! We have some epic features coming in the near future and, in preparation for that, will be increasing the maximum level as well introducing a whole new tier of Enchanted Gear. With new Tiers comes new ability upgrades, too! Every character has multiple abilities with upgrade(s) - some of which provide a whole new, exciting twist on the ability!
From The Devs:
As part of this update, we'll be adjusting how Enchanted Gear operates. Previously, all Characters shared components as part of a recipe. This ultimately had an undesirable effect of having to focus on a single Character as materials became more scarce at the later Tiers. Having these types of decisions can be an interesting choice but we felt like it was far too restrictive to improving multiple Characters. Beginning at Tier 7, most materials will instead be shared among Characters within the same affinity (e.g. Kingdom, Oceanic, Wilds, etc.). We've also taken steps to make previous Tiers' Enchanted Gear more available and will continue to keep an eye on this.
Increased Level Cap to 70
Increased Gear Tier to 7.5 (Half the gear will be available in the beginning) – Definitely DON’T look at the placeholder pieces
New Hero and Villain Campaign - levels will provide Gear 7 Materials
Unlocked New Character Abilities – Comb through your favorite characters and see what new upgrades are available! (We will upload a document with ALL the unlocks to our official Discord in the near future)
Improved Find Flow feature
Character Filter Improvements
Club Dungeon – We understand not many of you were asking for this, but we felt it was appropriate to fix…but you can now complete level 20 and continue to battle on node 20!
Easily convert gems to Gold when leveling up Characters or upgrading Spells
Added Favorite Characters feature
From the Devs:
We're happy with how Hiro Hamada plays but, in some scenarios, he's negatively impacting the game experience for many involved. Looking at the data, Hiro Hamada has been responsible for some significant increases in PvP durations - up to and including running out of turns more commonly than we're comfortable with. As a result, we've made these changes in an effort to keep his uniqueness but also curb his battle duration-increasing effect. We continually keep eyes on all the Characters and how they perform and will make adjustments as needed for the long-term health of the game.
Baloo - Removed Magic Cost from his passive.
Big Bad Wolf - Slightly decreased damage of "Huff and Puff"
Buzz Lightyear - Increased amount of Shield gained on level 2 of "Laser Blast" from 10% of damage dealt to 15% of damage dealt.
Chunk - Changed the initial Gear Tier unlock for Chunk's Special A "Ground Pound" to be Gear Tier 2.
Emperor Zurg - Changed the bonus damage on upgrade level 2 of "Evil Aim" ability to be 30% instead of 10%.
Hades - Increased base chance to inflict Continuous damage on "Combust" from 35% to 50%. Damage dealt was slightly reduced to account for this.
Hades - Increased activation threshold of "Unbridled Rage" from 50% to 60%.
Hopper - Removed Magic cost for "What's Yours Is Mine". Replaced lvl 2 upgrade 'Decrease required Magic by 1' with '+2% chance to activate'.
Horned King - Increased the chance to inflict Heal Block on the "Dark Force" ability at level 2 from 20% to 50%. Damage dealt was slightly reduced to account for this.
Jack Skellington - Removed all Magic cost of "Zero!". This ability now has a chance to activate on the start of each of Jack Skellington's turns.
Jack Sparrow - Increased assist chance on "Resourceful Offense" from 5% to 10% at base level. Damage dealt was slightly reduced to account for this.
Kronk - Removed Magic Cost from his passive "Refreshing Workout".
Kronk - Increased threshold on his passive "Refreshing Workout" from 50% to 60%.
Madam Mim - Fixed a bug on Madam Mim's "Withering Seep" ability where she was inflicting adjacent allies with Helpful Immunity.
Merlin - Added three new upgrades to Merlin's passive "Use Your Head" ability.
Mr. Incredible - Increased threshold for Mr. Incredible's "Family First" passive ability from 50% to 60%.
Olaf - Previous level 3 upgrade for passive "Water Has Memory" unlocked at Gear Tier 6 and was not actually doing anything even though it said it provided a '+5% chance to activate'. This upgrade now unlocks at Gear Tier 7 and does the following: '+10% maximum Health restored.'
Pocahontas - Reduced Magic cost of Pocahontas' "Spirit of the Deer" passive ability from 3 to 2.