Is it intentional that auto-battle doesn't use skills against live opponents in arena?
It's very difficult to kill merlin with ranged characters if he's the only one left in a level. He spams the goat move making him nearly untargetable with specials - is that how he is intended to work?
Feedback:
The drop rate of items from adventure levels seems very low
Losing trophies in arena battles over 4k makes it very hard to grind up there, especially considering its season-based and will reset
A lot of people are still curious about status effects and how they interact with each other
Great job on the pack refreshes! For the most expensive pack we feel it should guarantee a character unlock, considering the cost of it
Player Requests:
Can we have a way to see member contribution towards quests for the previous day?
Can we have more clarification in-game that donation requests will always default to the highest item in that item branch?
Is it possible to have a leaderboard for player and club total power; and to be able to join the club from that list?
Can we please have a notification when the claw pack in the shop is off of cooldown?
Is it intentional that auto-battle doesn't use skills against live opponents in arena
This is something that is known and we're looking into it
It's very difficult to kill merlin with ranged characters if he's the only one left in a level. He spams the goat move making him nearly untargetable with specials - is that how he is intended to work?
We are aware of this and looking into this as well
Feedback:
The drop rate of items from adventure levels seems very low
Thanks for the feedback here
Losing trophies in arena battles over 4k makes it very hard to grind up there, especially considering its season-based and will reset
PvP is something we are currently looking into, it'll probably change a few times before we release, so keep giving feedback
A lot of people are still curious about status effects and how they interact with each other
Working on it (I swear)
Great job on the pack refreshes! For the most expensive pack we feel it should guarantee a character unlock, considering the cost of it
Thanks and thanks for the feedback!
Player Requests:
Can we have a way to see member contribution towards quests for the previous day?
Can we have more clarification in-game that donation requests will always default to the highest item in that item branch?
Is it possible to have a leaderboard for player and club total power; and to be able to join the club from that list?
Can we please have a notification when the claw pack in the shop is off of cooldown?
Sending all of these along PS: I would love a claw pack refresh as well
Just some more feedback, and expanding on some earlier points:
Can we have some type of cool down on facing the same opponent in arena? We have people getting matched with the same person 7+ times in a row, and if they are stronger than you it can be a real problem
Can we PLEASE (like super pretty pleaseee) have more ways to get potions? Or at least drastically increase the number that current actions drop
The drop rate of tokens and items for campaign is.... unusually low. Several times I and others have used a full energy refill in grand adventure on the same level, not a single token. There's no way you should be able to do 8-12 battles and get 0 tokens
Can we have it so other than the leader giving up the leadership to someone else, no rank can promote another player to the same rank? (ex. our co-leader accidentally promoted someone to co-leader, but then could not demote them because they were the same rank) . Or at least a confirmation for the promotion
Can we have some purchasable character token deals? Nothing crazy but just enough to unlock some characters
Still absolutely loving the game, keep up the great work!
Comments
Just some more feedback, and expanding on some earlier points:
Still absolutely loving the game, keep up the great work!
Keep it coming We appreciate you giving us good constructive feedback.
I know that training potion struggle all too well.